a drag and drop demo made with Godot
Template for Flappy Bird like games.
A simple Top Down Twin Stick Shooter template. The Test scene works best using a gamepad but can also work with WASD and Mouse.
A 2D grid based movement system based on TileMap node.
A framework that contain all the Godot Engine controller features that witch are subject to axis management. It can help to understand more about it.
Rakugo is framework (inspired by Ren'Py) for story driven games in Godot. It is a Story Management Plugin. The idea is to have a ready to use plug-in for stories, so developers can create narrative driven games with all the amazing features and tools of Godot 3.1+.
This project is an example of maze generation using the Resursive backtracking algorithm.
This template allows users to construct arbitrary 2D wheeled vehicles. The basic concept is to simulate each wheel individually, which makes it possible to make a wide variety of vehicles, regardless of the amount of wheels or the steering.Several example vehicles are provided.For a more detailed description and manual, please visit the GitHub page: https://github.com/vrojak/godot-wheeled-vehicle-template
This template aims to gives a basic starter project with some predefined settings to achieve an high quality look
a ligthess project with movement and hight speed feeling on 2D Godot games projects.
The user inputs the size of the map, the sprite of the tiles, and the number of tile. The asset then generates a random map each time the user calls its funtion.The asset is an entire godot scene that already have a map with tiles as an example. To change it you must create your own tilemap and edit the script.
This library is a collection of visual script custom nodes that anyone can use in there projects.So as to make the Visual Scripting WorkFlow in Godot easier to use.