ChunkManager for Godot: A dynamic chunk management system for 2D games in Godot, enabling efficient loading and unloading of tile chunks based on player position. Utilizes noise generation for varied terrain types, including water, sand, and grass, optimizing performance for large game worlds.
I've remade the cyanglaz plugin with .NET and added some functionalities.This tool allows you to display objects as cards in a TCG. Currently have:- Control node for laying out cards in a hand layout.- View hand layout directly in the editor. Any update on the variables reflect on the cards position in real time.- Configurable hover animation.- Node-free solution for providing layout information for a hand layout.- Dragging cards.- Draw cards from a deck.- Rearrange cards while dragging them around.- Activate card effect (with click or dragging them to a Playable Area)-
Template for Hole.io style games
Template for Agar.io style games (without multiplayer)Include simple Bot for single-player
A demo project for the Godot Engine that features a transparent window with click-through capability.