This project contains a functioning CCG engine with support for fully modular card effects, turn structure, resource systems, and zone systems.Included in the project is a template with an example UI implementation, example game mode settings, and an example implementation of a card effect. There is also a tool for adding decks to the player profile, but editing them isn't natively supported yet.To run the example project, run scenes/UI/main_menu.tscn. "Collection" and "Test Game" are currently functional.
A complete multiplayer first-person template for Godot 4 with smooth networking and professional movement controls.Features:Advanced FPM movement with walking, sprinting, jumping, and air controlMultiplayer networking using ENet with smooth player synchronizationNetwork interpolation for lag-free remote player movementMouse look with configurable sensitivity and camera effectsComplete UI system with main menu, settings, and pause menuAutomatic player spawning and connection managementCoyote time and jump buffering for responsive controlsClean, well-documented code that's easy to customizeWhat's Included:8 core scripts handling all multiplayer functionalityReady-to-use player controller with physics and networkingMain menu and settings UI scenesNetwork manager with host/join capabilitiesIn-game pause menu systemExample game world with spawn pointsPerfect for creating competitive or cooperative multiplayer FPS games. Save months of development time with this production-ready foundation.Requirements: Godot 4.4+
This is an obsolete version for Godot 4.4!The latest version: https://godotengine.org/asset-library/asset/3887All-in-one project template and components framework: Basically Nodes but for gameplay. Optimized for 2D pixel art.This is a work in constant progress! For more deets & the latest source code, lookieloo the Develop branch: https://github.com/InvadingOctopus/comedot/tree/developTilesets: https://kenney.nl/assets/1-bit-pack Font: Jayvee Enaguas (HarvettFox96) https://www.dafont.com/pixel-operator.font
This starter kit includes all the essential mechanics for your 2d platformer game. Using this kit, you will be able to make your own 2d platformer in no time.This kit includes:- Juicy Platformer Controller- Animated Player- 2 Demo Levels- Level Management- Score System- Sound EffectsThe code is documented for better understanding and each script and function is documented with its purpose. The code is also beginner friendly, who wants to learn by diving directly into the coding game!
Godot Welcome Message AssetThis is a simple Godot asset that shows how to:Take user input (name) from a LineEditDisplay a personalized welcome messageHandle empty input gracefullyNode StructureNode2D (root) ββ CanvasLayer β ββ LineEdit (User name input) β ββ Button (Confirm button) β ββ Label (Output message)How to UseImport the project into Godot 4.4Open the scene and run it.Enter your name, press the button, and see the welcome message!ExampleIf the user enters:ArshiaThe output will be:Arshia, welcome LicenseThis project is licensed under the MIT License - see the LICENSE file for details.
A game template replicating the SNES game "Earth Defense Force".This includes:- Player- Enemy- Shooting enemy- A wave system- Textures- Sound effects- Basic HUD
Template for visual novels.Everything is separated into it's own nodes. Every new textbox / option launches a signal that allows you to do whatever you please.
This is a very simple template of a top-down 2D twin stick shoot-em-up.This includes:- Enemies- Player- Gun- Shaky Cam- Sound- Particle Effects- Things to collect- Revival
Indie Blueprint is a comprehensive Godot project template designed to streamline your development process. It includes essential features, optimized settings, and best practices to help you create amazing indie gameYou can find the documentation on https://github.com/ninetailsrabbit/indie-blueprint-docs
Godot 4 Main Menu TemplateThe default play scene features a movable white box controlled by Mouse.Perfect for prototyping or game jams, this template offers:-A straightforward start menu with Play, Options, and Quit buttons.-An uncomplicated options menu with three tabs:-Video: Fullscreen-Music: Master, Music, Sound Effects-A handy control testing scene (Simply hit Play in the start menu).For credits, refer to the GitHub repository.
I've remade the cyanglaz plugin with .NET and added some functionalities.This tool allows you to display objects as cards in a TCG. Currently have:- Control node for laying out cards in a hand layout.- View hand layout directly in the editor. Any update on the variables reflect on the cards position in real time.- Configurable hover animation.- Node-free solution for providing layout information for a hand layout.- Dragging cards.- Draw cards from a deck.- Rearrange cards while dragging them around.- Activate card effect (with click or dragging them to a Playable Area)- Effects to be created and expanded- Multi-Effect Cards- Animation Support- Activation Probability- Actor Entity- Duel Context
This package lets you create you survivors game starting with initial elements:- Player movement, stats and spells ;- Enemies and boss spawns and stats ;- Progression curve ;- Upgrades (for player and enemies) ;- Minimal UI.