Basic Menu to allow players to alter their controls during runtime.
Example for a game settings app that save the data to ini file (gdscript).To load the settings in your game: https://docs.godotengine.org/en/stable/classes/class_configfile.html
This is a simply pick-up and place system.Features:1. Object Outline Highlighting: When the player looks at an object in the scene, its outline will be displayed.2. Object Pickup and Place: Players can pick up objects from the scene and place them anywhere.3. Blueprint Placement Validation: After picking up an object, a blueprint determines if the object can be placed. A green highlight indicates a valid placement, while a red highlight indicates an invalid placement.4. Object Rotation: The picked-up object can be freely rotated with both fast and slow rotation options.5. Grounded Placement: Objects are always placed in a way that they stay grounded and don't float above the floor.6. Spherical Collision Detection: Before placing an object, spherical collision detection ensures that objects don’t clip through walls.
This is a template to boost your game more, you can make Kings and pigs named game using this template.This template have:* Tileset with terrain to automate level designing* A player with hammer hitting mechanism* A door in which you can enter and exit* Boxes (breakable with hammer and fall into rigidbody pieces) in which you can set to have heart or diamond* A Heart counter* A diamond counterWhat you could have to make:* Pigs of different kinds* A winning door* Main menu and other UI* More levels
Fast, opinionated FPS feel kit for Godot 4.5.COBRA FPS Feel Kit gives you a ready-made first-person controller with polished weapon feel, view bob, recoil, hit feedback, and profile switching (Twitchy / WW2 / Arcade / Exploration).Includes two main demo scenes:FPS Feel Showcase – movement + gunfeel sandbox with multiple profiles.Magic & Melee Showcase – sword swings, magic fireballs, block, and training dummies.Everything is MIT-licensed and set up to be copy-pasted into your own project or used as a reference.
Easy & Basic multiplayer- Host Join & Dedicated server- Stats: Nickname, Health- Player tag: nickname and health above the player- Chat
A ROS2 rclcpp wrapper for the Godot Engine enabling users to develop robotics simulations/visualizations using GodotThis template should be used under the RCLGD environment
A feature-rich 2D platformer controller for Godot.Features:- Basic movement with Acceleration and Deceleration- Jump with Variable Jump Height- Coyote Time and Jump Buffering for both Floor and Wall Jumps- Speed Boost and Gravity Adjustment at Jump Peak- Wall Slide and Wall Jump- Dash- Corner Correction- One-Way Platform Assist
P60B40: Godot Drive (4.5) is a state-of-the-art vehicle simulation project built for Godot 4.5 using the Jolt Physics engine. This project implements a high-fidelity vehicle controller designed for realism, modularity, and ease of use. It goes beyond simple arcade physics, offering a comprehensive suite of automotive simulation features.P60B40: Godot Drive (4.5) es un proyecto de simulaciĂłn de vehĂculos de Ăşltima generaciĂłn desarrollado para Godot 4.5 utilizando el motor de fĂsicas Jolt Physics. Este proyecto implementa un controlador de vehĂculos de alta fidelidad diseñado para el realismo, la modularidad y la facilidad de uso, yendo más allá de las fĂsicas arcade simples.
Rhythm game template, including a level editor, audio/video sync assistant and support to multiple difficulties in one song (easy, medium, hard and expert)Important: Persistency and translation systems not included