Quickly change and test Project Resolution settings.Useful to test and prevent your UI from being inconsistent in different resolutions.
Parses command line arguments and options to allow for settings to be provided to a game when it's run.Usage:`ArgParse.get_options()` returns a dictionary of command-line options. eg: `game --foo=5 --bar` will return `{"foo":5, "bar":null}``ArgParse.get_arguments()` returns an array of command-line arguments. eg: `game foo bar` will return `[foo bar]`
Automatically increase the editor's debug port number to allow for easy usage of multiple editors.
A text editor with many features:- Table of contents.- Tag filtering.- Comment toggling for .md .yaml .json .ini .cfg.- Directory colors.- And tons of Quality of Life features.
Plugin that updates your custom version string every time you export the project. It can fetch the current version based on number of git commits or extract it from your export profile or you can configure it to use whatever you want.It creates a script called version.gd, that contains a constant string named VERSION. You can use it like this: load(res://version.gd).VERSION. Put it anywhere and it will update automatically whenever you export, so you don't need to remember about it anymore.Open the AutoExportVersion.gd script to configure the plugin before enabling it.Check the repository page for more details.
This plugin exposes a WebSocketServer that can be used to control the Godot editor from external programs.This will be used to provide enhanced functionality to the official VSCode godot VSCode extension.
This tool allow to write persian text in godot engine
A Godot plugin that ports sfxr, the popular program of choice to make retro sound effects for games.You can use sfxr sound files like regular audio files in Godot and edit sound files like in the original sfxr.
This is an addon for Godot that allows you to very easily add subtitles to your game. This was intended to easily integrate into an existing game and be simple enough to manage for a game jam.Subtitle styles currently supported:* 3D Spatial Subtitles (it locks to the 3D position where the audio originates, or along the screen edge if the sound was off-screen)* Dialogue subtitles.(Handled in a queue so all the subtitles are seen)There are several options available for changes to the subtitles, and the system uses Label nodes for the subtitles, so if you have translations registered, they will translate automatically using the keys you provide.
A wrapper of Photon C# Client SDK for GDScript.Contain Photon Realtime Client and Photon Chat Client.Because of the lack of time, I can't complete a perfect description in both script and document.But the usage of this SDK is similar to Photon C# Client SDK, basically you can refer to the official document.
PACGD is a Point and Click system built with the user in mind. Our main goal is to make a FAST, LIGHTWEIGHT, and DEV-FRIENDLY system.The complete documentation alongside examples can be found on the website: https://gagdiez.github.io/PACgd/
Recreation of the Godot 3 editor's input map for in-game use.Features:- Most of what the editor's input map can do.- The ability to control whether the player can add actions, delete actions, add inputs, and delete inputs.- Ability to delete the default "ui" actions if you really want to for some reason.Not extensively tested, so please tell me if there are any bugs!