Collection of Control, 2D and 3D Nodes. Charts for Godot Engine, made easy.
Display boolean arrays as a grid of checkboxes in the inspector.UsageInclude `GridArray` or `grid_array` (not case-sensitive) in your exported Array's name.GDScript - Examplesgdscript@exportvar Grid_arrayExample: Array@exportvar gridArraysample: ArrayC# - Examplescsharp[Export]public Array<bool> TestGridArray { get; private set; } = new();[Export]private Array<bool> _grid_array_ = new();
A simple Control node for Godot to see a Mastodon user timeline.
Console that can drop down with the ~ key, as seen in games like Quake, that allows developer to add commands to quickly test things.Simply use "Console.add_command("command_name", <function>, <num_parameters>)" to add console commands! Parameters are passed in as strings.Other useful settings:Console.enable_on_release_buildConsole.pause_enabledConsole.enabledAnd signals you can connect to:console_openedconsole_closedconsole_unknown_command
Fast, simple and easily extendable Behaviour Tree plugin for Godot 4.x Mono.
A Godot plugin that ports sfxr, the popular program of choice to make retro sound effects for games.You can use sfxr sound files like regular audio files in Godot and edit sound files like in the original sfxr.
This addon contains a basic settings scene with default options and an initial theme for most projects..
Converts CSS to Godot Themes
A simple branching dialogue editor and stateless runtime.Create your dialogue right in the Godot Editor itself with a simple script-like language and the built-in syntax checker.Then, in your game, use the DialogueManager global to fetch lines of dialogue. There is an example dialogue balloon to help get you started on creating your own to fit in better with your game. The GitHub repository also contains a few extra example balloon implementations.
Godot RL Agents is a fully open source package that allows video game creators, AI researchers and hobbyists the opportunity to learn complex behaviors for their Non Player Characters or agents.Find out more at the libraries github repo: https://github.com/edbeeching/godot_rl_agents
Log.gd provides alternatives to `print(...)` that colorizes the output and prepends a source file and line-number based on the call-site.- `Log.pr(...)` - pretty print args in one line- `Log.prn(...)` - the same, but with newlines and tabs when printing Arrays/Dictionaries- `Log.warn(...)` - pretty-print AND push a warning via `push_warning`- `Log.err(...)` - pretty-print AND push a error via `push_error`This makes your printed output is much more readable!Full docs here: https://russmatney.github.io/log.gd/#/
Synchronisation system and finished lobby system for GodotSteam.First download the GodotSteam addon. Then download GodotSteamSync and restart the project.FEATURES-Lobby System-Synchronizing nodes-Scene Changer and Loading Screen-Voice System-NetworkSpawner