A simple to use and customizable tooltip system for Godot 4.4 with support for nested tooltips using C#.Nested tooltips are a feature that enables tooltips to open additional child tooltips from within a tooltips text content itself.Check out the full readme at https://github.com/duzychri/Nested-Tooltips.This project was created as part of the 'Einführung in die Spieleprogrammierung' lecture at the University of Augsburg.
LimboAI is an open-source C++ plugin for Godot 4, combining Behavior Trees and State Machines for crafting your game’s AI. It comes with a behavior tree editor, built-in documentation, visual debugger, and more! While it is implemented in C++, it fully supports GDScript for creating your tasks and states. The full list of features is available on the LimboAI GitHub page: https://github.com/limbonaut/limboai
Plugin that allow you to add custom achievement to the game and display them in the UI.You can read "README" file in your downloaded repository or in GitHub page to learn how to use it.https://github.com/5FB5/gd-achievements
A plugin for interfacing with pycolytics, a tiny, self hosted, open source event logging webservice. It provides anonymized event logging with as little as a single function call.Key Features: Events are resources. You can export them, reuse them, set them from the editor. Automatic user-id and session-id generation, without requiring persistent storage. Automatic batched submissions, for minimal performance impact. Autoload included: For convenient logging. Built-in startup and shutdown events, with customizable callbacks.Check out pycolytics: https://github.com/KerekesDavid/pycolyticsMore about this plugin: https://github.com/KerekesDavid/pycolytics-godot
Daicon is a Godot plugin for creating 2.5D games.Its principle is to use 3D space to move 2D objects. In this way it simulates the 3D depth of the environment in 2D dimension.The addon provides the developer with a set of new nodes and additional tools that combine 3D and 2D capabilities simultaneously.- Documentation: https://daicon-docs.readthedocs.io/en/latest/- Project on GitHub: https://github.com/arukurei/Daicon- ItchIO: https://alkrei.itch.io/daicon
A dialog tool that includes a dialog editor, and nodes to parse the resulting file to text on screen. Useful for narrative games such as visual novels, for which the plugin contains a project template. Documentation can be found on the GitHub Wiki: https://github.com/SnekOfSpice/dialog-editor/wiki
Talo's Godot plugin is the easiest way to add leaderboards, player authentication, peer-to-peer multiplayer and more to your game. Talo (https://trytalo.com) is an open source game backend with a dashboard and API to help you visualise and analyse your game's data.**Features**- Player management (persistent data, groups and authentication)- Peer-to-peer multiplayer with persistent data- Leaderboards- Game analytics (global stats, player stats and event tracking)- Load game config from the cloud- Game saves (online and offline)- Game feedback from players- Player presence (see if players are online and set custom statuses)**Included samples**- Authentication: a registration/login/account management flow, showing how to create player accounts and authenticate them- Playground: a text-based playground allowing you to test identifying, events, stats and leaderboards- Leaderboards: a basic leaderboard UI, allowing you to add and update entries- Multi-scene saves: a small game showing how to persist save data across multiple scenes- Chat: showing how to send messages between channels in a chat room- Channel storage: showing how to store data that can be accessed by other players using channels**Links**- Homepage: https://trytalo.com- Docs: https://docs.trytalo.com/docs/godot/install- Repo: https://github.com/talodev/godot- Discord: https://trytalo.com/discord**New in 0.36.x**- You can now include the `talo_dev` or `talo_live` feature tags in builds to override the default "dev data" behaviour- The Talo socket will now reconnect when internet connectivity is restored- Added `Talo.connection_lost` and `Talo.connection_restored` signals for handling online/offline state transitions
Interact with WebAssembly modules from Godot.Inspect Wasm modules, access globals, call functions, and manipulate memory.Documentation: https://github.com/ashtonmeuser/godot-wasm/wikiRepository: https://github.com/ashtonmeuser/godot-wasm
A universal inventory system for the Godot game engine (version 4.2 and newer).Visit https://github.com/peter-kish/gloot for more info.
A sound library browser to browse your sound and music library. Move them to your project with one click!Detailed usage instructions can be found in the readme of the repository.https://github.com/RustyPrime/GodotSoundLibraryBrowser
Toolkit for integrating web3 features into your game, such as crypto payments, NFTs, tokens, custom smart contracts and more!Check these resources to get started:- Docs: https://zenwiki.gitbook.io/solana-godot-sdk-docs/solana-godot-sdk/configuration- Tutorial Videos: https://www.youtube.com/watch?v=UCe-vX3VCiM&list=PLcJMwJxnd40cqKQiwPPvVYFJUHpg_GlBO- Live Demo: https://zenrepublic.github.io/GodotSolanaSDKDemos/Join our discord server for help and to meet other legends: https://discord.gg/6SMECFfahGGood luck and have fun!Created by VirusAxel and Thomukas1