Steamworks API wrapper for Godot Engine (version 4.0 - 4.0.3)... now for GDExtension. Available for the Windows, Linux, and Mac platforms. It is based on GodotSteam 4.2.2 with Steamworks SDK 1.57.This version is meant for Godot Engine 4.0.3, but it should work with previous Godot 4.x versions. For the Godot 4.1 version, please go here: https://godotengine.org/asset-library/asset/2445Previous versions of the plug-in can be found at the GodotSteam repository: https://codeberg.org/godotsteam/godotsteam/releases.You can find the full documentation with tutorials at https://godotsteam.com.
A kanban (trello-like) task and project management tool that is saved to your Godot project.Original made by Leon Oscar Kidando:https://github.com/kidando/gkanban
An addon including a class that provides various functions that go beyond randf() and randi() to provide various kinds of RNG.The highlight is the Dynamic Wheel of Fortune, introducing weighted randomness with weights calculated based on the contents of a collection: requirements, limits and buffs.Perfect for games presenting a selection of random upgrades which may require other upgrades to provide any use! The `DynamicWheelItem` allows defining the item's weights, categories/tags, conditional weight bonuses and count limits.Includes classes (each instantiated through `Class.new()` unless a Resource):- `FortuneWheel`, a class providing the above described feature as well as simple weighted RNG;- `DiceArray`, a class taking several of an `AdvancedDie` Resource to roll them and tally up the symbols that were rolled (as in the game https://store.steampowered.com/app/1893620/Circadian_Dice/ or whatever else has different symbols on one die face);- `CardDeck`, a class that emulates drawing from a pile of cards. Implementation close to https://store.steampowered.com/app/646570/Slay_the_Spire/ - when you draw from `PILE_DRAW`, cards go to `PILE_IN_PLAY` until you move them to `PILE_DISCARD`. More custom piles can be added and existing ones reconfigured.Check out the `example` folder for uses of these features.
βββββ LOGGIE ββββββββββββββββββββ’ [Github]: https://github.com/Shiva-Shadowsong/loggieNow with new user guides and extended features!β’ [Discord]: https://discord.gg/XPdxpMqmcsSupport, feature requests and development discussion.βββββββββββββββββββββββββββββββLoggie is a Godot logger and string composer for those who need improvements and more control over how console and logfile output is styled and handled. βββββββββββββββββββββββββββββββ[ HIGHLIGHTED FEATURES ]:β’ Easy message composition and customizability.β’ Style Messages - (Bold, Italic, Color, Box, Separator, etc.)β’ Automatically ignore and omit styles in release builds.β’ Make templates for messages and styles and reuse them.β’ Timestampsβ’ Domains - (Toggleable message categories)β’ Channels - Choose where your messages get logged: (Terminal, Discord, Slack, Custom...)β’ See all on features on GitHub...βββββββββββββββββββββββββββββββIf you need something simple but effective, Loggie is your guy.
Most basic vim motion controls for those who really miss it while editing scripts! Check the repo for a list of bindings.https://github.com/joshnajera/godot-vimRecent massive update thanks to github user wenqiangwang!
User interface for plugin manager gd-plug(https://godotengine.org/asset-library/asset/962)This version is only compatible with Godot 4.x, check out godot3(https://github.com/imjp94/gd-plug-ui/tree/godot3) branch for older versionThis addon require gd-plug(https://godotengine.org/asset-library/asset/962) and git.Make sure to update gd-plug to at least 0.2.5(godot4) or 0.1.4(godot3)
Interact with WebAssembly modules from Godot.Inspect Wasm modules, access globals, call functions, and manipulate memory.Documentation: https://github.com/ashtonmeuser/godot-wasm/wikiRepository: https://github.com/ashtonmeuser/godot-wasm
This plugin allows you to interact with the Itch.io OAuth API in your Godot projects with only a few simple functions.See the documentation (https://github.com/Elip100/godot-itch-oauth/wiki) for instructions on how to use the various functions this plugin provides.
Testing Framework for GDScript in Godot 4 Game EngineFeatures: - Supports creation of custom user-defined tests. - Provides an editor dock to display all tests and their results. - Offers a Testing singleton with methods for easy assertions in non-test code.Please see the Github repo for more more information and the latest version of the plugin!https://github.com/accmltr/simple-testing-godot
Generates an array of names (strings) with current indexed entries of:1. Female (first & last name) using real world database of names2. Male (first & last name) using real world database of names3. Unisex (first name) using Emi's code for random fantasy name generation4. Unisex (first name-short) using Sam's code for random fantasy name generation5. Unisex (first name-medium) using Sam's code for random fantasy name generation6. Unisex (first name-long) using Sam's code for random fantasy name generationCan use as either main screen plugin (click interface) or as direct plugin to your application (call to class_name NameGenerator.new_name() )Using multiple different methods, including a small database of a few thousand names commonly found in the world, this generator builds multiple random full names for you to quickly choose from. It generates both true real world, and realistic fantasy names. The underlying code is designed to be expandable, feel free to contribute to its growth.This is a 'Main screen plugin' and will appear next to the 2D,3D,Script,AssetLib buttons in the top center of Godot 4.xLicense: Creative Commons Attribution License (reuse allowed)This work is a derivative work of Emi @emi_cpl https://www.youtube.com/@emi_cpl updated for Godot 4.0It has been further developed by Samuel Landers of [email protected]
This is a plugin for the Godot 4.x game engine that adds several import plugins for the Aseprite 1.3+ graphics pixel art editor files.More information on https://github.com/nklbdev/godot-4-aseprite-importers
The Godot Development Time Tracker is a plugin designed to help developers track the amount of time they spend working on their projects within the Godot Engine.WORKING IN 4.3The logs will be in the following format:```############################################################## Overall time spent on the <YourProjectName> project :# Total hours: 9 hour(s) and 5 minute(s)#############################################################Session of 6 hour(s) and 9 minute(s). on 01/01/1970Session of 2 hour(s) and 2 minute(s). on 02/12/2000Session of 0 hour(s) and 54 minute(s). on 29/9/2024```For more informations please go to https://github.com/EnzoCortinovis/Godot-Development-Time-Tracker