A plugin for Godot 3 that adds a tab for editing folders of Resources as data tables, as well as creating Resources from a CSV file.- Edit Text, Numbers, Bools and Colors even without the Inspector, and Resources and Enums with it;- Select multiple cells in one column (Shift/Ctrl+Click) to edit them in the Inspector simultaneously;- Multi-cell text editing with commonly used text navigation keybindings;- Copy-paste Text into Cells (one line, one cell);- Special mass operations for some datatypes - Multiply/add numbers; - Rotate color hues/adjust sat/val/RGB; - Chop texture into atlas, assign results to each selected resource;- Sort entries by column;- Search by evaluating GDScript expression;- Row stylization (color-type cells change look of the row until next color-type);- Saves recently opened folders between sessions.For available keybindings, please refer to the included About menu orhttps://github.com/don-tnowe/godot-resources-as-sheets-plugin/blob/master/README.mdFor a sample dataset, check out the Example folder. The newest version is always up on: https://github.com/don-tnowe/godot-resources-as-sheets-plugin/tree/godot-3
This Godot Addon make advanced variable inspector exporter in Godot easier.More Info: https://github.com/Multirious/gd-advanced-inspector-exporter/blob/main/README.md
A realtime SVG rendering plugin for Godot that draws SVG paths on the GPU, allowing for infinite scaling with no additional performance cost for zooming in infinitely. When importing a SVG into your project, choose "Import As:" SVG. Then place a "SVG2D" node into your scene to render that SVG.This plugin is in Alpha testing.See full documentation at https://github.com/Giwayume/godot-svg#readmeReport bugs at https://github.com/Giwayume/godot-svg/issues
This official plugin lets you interact with Git without leaving the Godot editor. More information can be found at https://github.com/godotengine/godot-git-plugin/wiki.Only compatible with Godot 3.5+.
Hierarchical Finite State Machine​ As we all know, state machine is a very common design pattern. Here provide a powerful and easy-to-use Godot plugin for Hierarchical Finite State Machine with visual editing.Features1. Perfect visual editor2. Supports hierarchical nesting and can be used in complex situations3. Diversified transition plans4. Two development modes: signal callback and attached state script5. Develop base GDscript, compatible with Godot basic version and mono version6. **Allows `C#`script to attached as state script.**7. **Suppoets `GDscript` and `C#` script to implement the logic of transition( full version only). **8.**Has ability of working with animaions( Can be an Animation State Mechine)( New).**Installation​ Clone this repo and copy "addons" folder in your project,then Activate this plugin in Project Settings -> Plugins.Demo video link:https://www.bilibili.com/video/BV1AB4y1c79PNOTE:​ Please obey the license(read LICENSE.md for more) when you using this plugin.The full version is under a custom license.The trial version is under the GNU Lesser General Public License v3.0.TutorialPlease jump to the github for read document.​ This plugin still is a alpha version . there might have some bugs in this plugin . Please submit issues to report the bugs or offer proposals.If this plugin can help you , please consider to sponsor me by getting the full version :https://afdian.net/@Daylily-Zeleenhttps://godotmarketplace.com/?post_type=product&p=37138
Steamworks Server API wrapper for Godot Engine (version 3.x)... now for GDNative. Available for the Windows, Linux, and Mac platforms. It is based on GodotSteam Server 3.3 with Steamworks SDK 1.58.This version is meant for Godot Engine 3.5.3, but it should work with previous Godot 3.x versions.Previous versions of the plug-in can be found at the GodotSteam Server repository: https://github.com/GodotSteam/GodotSteam-Server/releases.You can find the full documentation with tutorials at https://godotsteam.com.
This plugin helps to use the AdMob Plugin created by Poing Studios.Android: https://github.com/Poing-Studios/godot-admob-androidiOS: https://github.com/Poing-Studios/godot-admob-ios
One SDK for cross-platform publishing HTML5 games.Supported platforms:+ Playgama+ Crazy Games+ Game Distribution+ Yandex Games+ Wortal+ PlayDeck+ Telegram+ VK.COM+ VK Play+ OK.RU+ Absolute Games+ Other [Work In Progress]
A GDScript thread pool to asynchronously execute taskswith a bunch of useful features from task time limit to the highly useful join() functionfor further information an documentation please head to the GitHub pagehttps://github.com/ChromiumOS-Guy/ThreadPoolPlusPlusworks on v3.4.4 - v3.5
This is a tool to assist with creating mods for a game called Your Only Move Is Hustle. (https://store.steampowered.com/app/2212330/Your_Only_Move_Is_HUSTLE/). The assistant adds a new panel that allows you to create a new mod from select templates, along with making the process of configuring the metadata and exporting the mod faster, easier, and more convenient.
Arcweave Godot Plugin is a plugin for importing Arcweave Projects from arcweave.com in Godot and using them in your Projects.
This plugin is deprecated, use GDPaho instead here: https://github.com/GDWired/GDPaho or on the asset store (pending, the link coming soon)Mosquitto library implementation for Godot3.5.1.This plugin provides methods to communicate using the MQTT protocol. MQTT is a lightweight, publish-subscribe, machine-to-machine network protocol for message queuing services.