Interact with WebAssembly modules from Godot.Inspect Wasm modules, access globals, call functions, and manipulate memory.Documentation: https://github.com/ashtonmeuser/godot-wasm/wikiRepository: https://github.com/ashtonmeuser/godot-wasm
This plugin help developer that use Jetbrain Rider IDE to fix an issue In Jetbrain Rider IDE you can run your GDScript project with the "Player GDScript" target in debug, then the Rider IDE had debug tools BUT if you run your project from Godot Engine, Rider IDE don't have debug tools opening ( since he doesnt know that your project is running )with this plugin and the help on a Jetbrain Plugin : https://plugins.jetbrains.com/plugin/27239-expose-run-debug/edit you can expose the run / debug targets and run them from godot This plugin will replace the original Godot engine play button by a new one calling the opened Rider IDE that expose the same target port and play run on it, allowing you to get the Rider IDE debug session
Tools for rapidly developing and deploying multiplayer games with Godot 4Learn more at https://jamlaunch.com
A simple add-on that copies some of the functionality of FMOD inside of Godot. Sound Effects (SFX). Meant for game jams, prototypes, and small projects. Read more on GitHub: https://github.com/kpids/bmod
Warning: Resonate has been deprecated. — No further development will occur. It's still compatible with Godot 4.0-4.2, but higher versions are untested. If you would like to take over its development, please reach out via our Discord server.An all-in-one sound and music management addon for the Godot game engine.Features:- Pooled audio stream players.- Automatic 2D and 3D space detection.- Polyphonic playback.- Stemmed music tracks.- Music crossfading.Resonate has two core systems: the SoundManager and the MusicManager.The SoundManager automatically pools and orchestrates AudioStreamPlayers for you and gives you control over the players when needed.The MusicManager composes music tracks built from stems and supports the (cross)fading of tracks or stems out of the box.For full details, visit the GitHub page at https://github.com/hugemenace/resonate
This plugin cleans up orphan files in the res://.godot/imported directory.This is an updated version of "Import Cleaner" by zaevi: https://godotengine.org/asset-library/asset/813More information can be found at: https://github.com/Tumbolisu/ImportCleaner
Gmap is a map bundler to help your community make maps with the full power of the godot engine.GitHub: https://github.com/Kaifungamedev/GMap
Get your multiplayer game up and running quickly with our easy-to-integrate plugin.Key Features:- Interactive Lobbies & Matchmaking: Enable players to easily find and join each other from across the globe.- Account System: Allow players to easily create accounts. Comes with built-in email verification and a moderation system.- Persistent Data Storage: Create databases to store and retrieve data from the cloud.- Global Servers: Deliver high uptime and seamless gameplay through our extensive global server infrastructure.- In-Depth Analytics: Gain valuable insights with detailed tracking of player statistics.- Godot Asset Library Integration: Set up GD-Sync with minimal hassle, right from within the engine.More information can be found on https://www.gd-sync.com.
This Godot plugin is for conveniently copying all your scripts into one giant text block that you can easily paste into an AI.For more info go to: https://github.com/rainlizard/AI-Context-Generator
Addon to store data in text or encrypted files, in Godot Engine 4, in an easy way.More info:https://github.com/TheVulcoreTeam/Persistence
Godot 4.x timed label with options to add keystroke sounds with pitch variations, and random intervals.Usage:Drag it to your scene and put the text in the text field. You can set it to autostart otherwise it will wait for a call to 'func start()'.Parameters:* Auto Start : Enable autostart* Delay Start : Delay the text start (seconds)* Interval : Interval between keystrokes (seconds)* Interval Variation : random interval variation (seconds)* Audio : AudioStream for keystrokes* Pitch : Pitch of the AudioStream* Pitch Variation : random pitch variation for keystrokes* Volume Db : Keystrokes volume* Ignore Blank_Spaces : Ignores blank spaces on keystrokes, if true will jump to next char, if it is at the end of the text, it will finish the text.Methods:* func define_text(text : String): Define the text, trigger text cleanup, not affected by autostart, must call start after defined.* func start(): Starts the text, if the text is already playing will restart.* func end(): Finishes the text, and fills all text at once.Signals:* Start : Emmited at the start of the text.* KeyStroke(key: String) : Emmited on every keystroke.* End : Emmited at the end of the text.By Cianci KelvysB.Check Cianci Tutorials (Brazilian Portuguese):https://www.youtube.com/@CiaNCIStudio
AutoSaver is a peace-of-mind plugin for Godot 4 that enables a toggle to automatically save the currently open scenes and files based on a timer schedule (default is 60 seconds) and/or when the application loses focus. The plugin has some optional configuration to customize the experience.## Features • Toggle autosave functionality in the Godot editor• Prevent saving during active editing (scenes)• Integration with Godot's built-in autosave features• Easy-to-use settings panel in the Godot editor[+] What this plugin does:• Automatically saves open text files (.gd, .txt, etc.) and scene files (.tscn) in the Godot editor at regular intervals.• Provides an optional feature to save files when the Godot editor loses focus (disabled by default).• Compatible with GDScript-only projects when using Godot Engine for .NET (see Troubleshoothing)[-] What this plugin does NOT do :• This plugin does not create an autosave system for your game projects.• It's not a replacement for version control systems like Git.• This plugin doesn't create backups or multiple versions of your files; it simply saves the current state of open files in Godot.More info: https://github.com/vrravalos/AutoSaver-for-Godot