Navigation Agent for Godot Engine.See https://github.com/khairul169/gd-nav_agent for method list.
A heightmap-based terrain node for Godot Engine 2.1, written in GDScript. More details in README or Github.Note: while I think the plugin can be used, I plan to add more features so I set the major version to 0. Expect potential changes in the API when minor version increases (the last version digits are for bug fixes and small features)If you encounter any bug, take a look at the issue tracker: https://github.com/Zylann/godot_terrain_plugin/issuesFeature changelog:0.4:- Added texture paint through vertex colors- Added HumanSheeple's shader to support up to 18 textures- Added jump to the demo, I guess- Fix Modo navigation conflict0.3:- Added collisions- Improved demo with a simple character controller- New icon0.2:- Added flatten brush mode- Fix terrain having no default size0.1.1:- Fix bottom panel editor conflict0.1: Initial release- Heightmap edition with undo/redo- Small demo with simple texture-less shader
A simlpe shader that gives objects like grass or plants a wiggle/wind effect.Godot version 2.1 (3.0 planned)Demo Controls:Mouse + WASD or up/down/left/right key to move the camera. F1 to show/hide the frames/second.If you don't need the demo install only the shader folder or its content and follow the instructions:How to use the shader in your project:1. Copy the shader folder or at least its content somewhere into your project folder (See license details).2. Then open/select a mesh in godot and give the object a new ShaderMaterial if it haven't one. (Make sure that the mesh origion is on the right position see below: Shader parameters -> Height Offset ).3. Now go into the material settings and load one of the shaders that you have copied to your project folder.- "wind_shader.tres" is a version that is written in godots shading language. -"wind_shader_graph" is a version for the visual shader editor.4. Now you can add a texture to it and play with the shader parameters to get a nice result.Shader paramenters- Speed: The speed of the wind movement.- Strength: The strength of the wind movement.- Detail: The detail (number of waves) of the wind movement.- Direction: The direction of wind movement.- Height Offset: The height where the wind begins to move. By default 0.0, so everything over the object origin will have wind. (So make sure that you position the object on the right height or adapt it with this setting!)Issues/feature requests?:https://github.com/Maujoe/godot-simple-wind-shader/issuesChangelog:v1.0.1: - custom project icon
A Plugin for the GodotEngine to import MagicaVoxel's .vox format as meshes For Godot version 2.1.xHow-To:Install the Plugin using the Asset Lib.To Start importing go to: Import -> MagicaVoxelChoose the file to load from, and a Folder to save the Mesh in, and press "OK"The .msh file was now created, you might notice that it is plain white. The Color vertices are not enabled yet. To enable them, add an Fixed Material to the Mesh and enable its "Use Color Array" Flag. The colors should now appear. Have fun!
A SICK Mod of Zylann's terrain editor that now lets you paint your terrain entirely from vertex color and alpha data, NO UV's!!!!Choose from 16 seemless gorgeous textures to rapidly develop your game with ease.Simply load up the plugin, select the terrain, select vertex paint, choose a color, choose a brush and you're ready to go.Remember you can change the alpha values of your color for the other 8 terrain types.Slopes and snow are autogenerated from normal and height data.HAVE FUN!!!Update 05/20/2017: V1.1 Released Now features easy terrain icons to make painting your terrain even simpler :)
DigiVR is a project aimed to port GoogleVR system to Godot Engine. It's aimed now as a plugin, so feel free to give feedback.
DigiVGamepad is a project aimed to add a virtual joystick for mobile devices using Godot Engine. It's aimed now as a plugin, so feel free to give feedback.