A Plugin for Godot that allows you to create images in the editor.* Save/Load Godoxel (.godoxel) (added in v0.4)* Animation-Panel (added in v0.4)* Frames with previews (added in v0.4)* Shortcut-Window with shift (added in v0.4)* Preview Window (v0.3)* Undo/Redo with Z/Y (now prints undo/redo message)* Layers* Export Frame, Layer or as single image (.png)* Multiple layers (can be (alpha)-locked/hidden)* Tools: Pencil, lighten/darken, rectangle/line, fill, ...
A Godot tool like FileSystem dock, allows you to customize filters(views) to work with project resources.=========Changes in 1.5:1. (Important) Since 1.5, this plugin saves settings with json format, and you may need to update your settings manually.2. Multi-select and dragging are fully supported. You can now drag files freely. Bugs related to `ImportDock` are also fixed.3. Remade context menu provides useful functions (more in future): - Play selected scene - Copy paths for multiple files4. Support for resource thumbnails.=========Click "View Files" for more details.
Ultimate solution to manage (install/update/uninstall) native modules for iOS, Android, MacOS, AppleTV.It automatically process packages dependencies. It will add gd wrapper for native library into your autoloading list.it has comfortable package settings editor.Now 56 native packages available:- APN- ARKit- iPhone Camera- GameCenter- iCloud- Apple AppStore- AdColony- Amplitude- Applovin- Applovin-MAX (with adapters)- Appsflyer- Facebook- Firebase (Analytics, Auth, Crashlytics, Database, Performance, Remote Config)- Flurry- GameAnalytics- GooglePlay Billing- Local/Push Notification- Multidex- NativeLib-Export- Network- Ogury Choice Manager- RateMe- Tapdaq (with adapters)- Tenjin
This is an easily modifiable Inventory System ready for use. If you need anything further, you can add it. I tried to make the code easy to read.How it works:- Inventory Component - you add this node to any other node and now it has Inventory. (example: Player, Container). The functions and the data is stored in the component.- The Slots are just UI with Item Structure and Amount. For example, a slot can contain the information of Apple Item and how much amount it has. It takes this information from the Inventory Component.- Inventory Window just makes an array of Slots.- Every Item is a different class and that makes the system dynamic. You can make every item to make whatever function you want and is very easy to use.Information:- Written in GDScript- The system can be extended to almost every type of game that uses Inventory (RPG, Survival, Action-Adventure, etc.)- To open the Player Inventory, press Space or Enter. Other things are made as buttons, but you can implement them in your game in whatever form you want.- Use Items with Right Mouse Button- Inventory Query with Esc- Supports Slot Drag and Drop by holding Left Mouse Button and Tooltips by hovering the mouse over a slot