https://github.com/acegiak/Godot4-Action-List/
Quiver Analytics (https://quiver.dev/analytics/) allows you to easily collect analytics for games made with Godot in a privacy-friendly way. In just a few minutes, you can integrate Analytics in your game through this open source plugin and gain valuable insight into how players are interacting with your game. You also have fine-grained control over how your players' privacy is handled.Learn more: https://quiver.dev/analytics/.Documentation: https://github.com/quiver-dev/quiver-analytics-godot-plugin?tab=readme-ov-file#quiver-analytics
This plugin allows you to interact with the Itch.io OAuth API in your Godot projects with only a few simple functions.See the documentation (https://github.com/Elip100/godot-itch-oauth/wiki) for instructions on how to use the various functions this plugin provides.
• [Github]: https://github.com/Shiva-Shadowsong/loggieNow with new user guides and extended features!• [Discord]: https://discord.gg/XPdxpMqmcsSupport, feature requests and development discussion.Loggie is a Godot logger and string composer for those who need improvements and more control over how console and logfile output is styled and handled. Highlighted Features:* Easy message composition and customizability.* Use styled logs during development.* Automatic clean unstyled logs in release / production builds.* Timestamps* Domains (message categories)* Channels (Terminal, Discord, Slack)* See all on GitHub...If you need something simple but effective, Loggie is your guy.
A GDScript implementation of a line renderer in Godot 4.0, useful for rendering cylindrical volume such as lasers, trails, etc. Based on the Godot 3.0 version by @dbp8890 at https://github.com/dbp8890/line-renderer, which is based on the helpful C# implementation by @paulohyy at https://github.com/paulohyy/linerenderer and added some additional features such as UV tiling and a .tscn file for ease of use.To use, simply download and unzip the folder, which contains a demo project. If the demo project is not needed, the LineRenderer subfolder can be copied directly into the Godot project.Drag and drop the LineRenderer.tscn scene into the project, and you should see a line!To edit the line's points, simply edit the points member variable of the line renderer, and add/remove points from the array (see demo project for details). This can also be done via the editor in Godot.
WakaTime for Godot!Godot WakaTime is a plugin for metrics, insights, leaderboards and automatic time tracking generated from your Godot usage.See the repository doc for more information:https://github.com/thomazthz/godot-wakatime/tree/v1.5.0
An integration for ink, a powerful narrative scripting language. GodotInk is mainly aimed at C# games, but is completely interoperable from GDScript. - Project home page: https://github.com/paulloz/godot-ink/- Installation: https://github.com/paulloz/godot-ink/wiki#%EF%B8%8F-installation- Quick start guide: https://github.com/paulloz/godot-ink/wiki#-quick-start-guide
This plugin helps to use the AdMob Plugin created by Poing Studios.Android: https://github.com/Poing-Studios/godot-admob-androidiOS: https://github.com/Poing-Studios/godot-admob-ios
This simple tool will automatically open .gd and .cs files in the editor when they are created by right-clicking in the filesystem browser and selecting create new -> script. Currently creating the file and opening it in the editor are two separate actions.Please upvote the proposal here if you think this should be default Godot behavior:https://github.com/godotengine/godot-proposals/discussions/11428Then I can remove this silly addon.Source code available here:https://gitlab.com/pahool_gamedev/godot_file_autoopen_addon
Imagine having a crystal ball that shows exactly how players experience your game, what excites them, what frustrates them, and what keeps them coming back for more. Tokebi Metrics gives Godot developers that power. With just a few clicks, you gain deep, actionable insights into player behavior and game performance. No guesswork, no blind spots.Unlock the secrets behind your players’ journeys and turn raw data into smart decisions that level up your game’s fun and success. All while keeping your players’ privacy front and center. If you want to build games players love and grow your community, Tokebi is your secret weapon.Learn more: https://tokebimetrics.comDocumentation: https://tokebimetrics.com/documentation-guide/godot-plugin-guide
Most basic vim motion controls for those who really miss it while editing scripts! Check the repo for a list of bindings.https://github.com/joshnajera/godot-vimRecent massive update thanks to github user wenqiangwang!
This plugin allows you to inspect the editor's scene tree itself, within the editor. It's a bit the same concept as a web browser element inspector.New in 0.3:- Ported to Godot 4- Added icons to nodes in the tree view (thanks to Xananax)- Replaced "Save Branch As Scene" button with a contextual menu (thanks to Xananax)- Added a menu to copy node paths, optionally including node types (thanks to Xananax)Full changelog at https://github.com/Zylann/godot_editor_debugger_plugin