Create and manage your game patches from Godot Engine to Game Launcher CloudGame Launcher Cloud is a platform to create your own custom game launchers for any engine and any game.It includes automatic updates, player login, in-launcher purchases, analytics, hosting, AI-powered news generation, and support for private servers — all in one place.➤ Website:https://gamelauncher.cloud/➤ Documentation:https://help.gamelauncher.cloud/➤ Discord (Community and Support):https://discord.com/invite/FpWvUQ2CJP◆ [email protected]▽ Features ▽Connect to your Game Launcher Cloud account to● BUILD, COMPRESS AND UPLOAD PATCHESBuild your game and upload it directly to Game Launcher Cloud.The manager handles everything for you.● TIPSReceive smart tips to improve patch quality.
Complete game template with leaderboards, achievements, and authentication. Free forever.Features:Ready-to-use MainMenu, Leaderboard, and Achievements scenesAnonymous play with device ID (no login required)Google, Apple, Chedda & Internet Identity authentication (web)Score submission with streak trackingTimed scoreboards (weekly/daily/monthly) with automatic archivesAchievement system with popup notificationsWorks on web, desktop, and mobile exportsQuick Start:Add CheddaBoards + Achievements as AutoloadsSet your Game ID and API keyReplace Game.tscn with your gameExport!Includes API-only example for custom integrations.Get your free API key at https://cheddaboards.com
Inverts all of your problems with the CollisionPolygon2D! If the Polygon2D is able to invert its points, so should CollisionPolygon2D as well! This plugin does just that!This tool comes with instructions to create your first Inverted CollisionPolygon2D with ease below in the read me section!https://github.com/TemplateDev/Inverted-CollisionPolygon2D/tree/main
Quiver Leaderboards (https://quiver.dev/leaderboards/) allows you to easily add global leaderboards to your game. Quiver Leaderboards support multiple types of leaderboards (all scores, highest score, latest score, or cumulative score) so you can track scores exactly however you'd like. You can also segment scores by time so you can support daily, weekly, or monthly high scores. Quickly get started by using our default leaderboards UI or create your own.NOTE: This plugin requires the installation of the Quiver Player Accounts plugin.Learn more: https://quiver.dev/leaderboards/Documentation: https://github.com/quiver-dev/quiver-leaderboards-godot-plugin#quiver-leaderboards
Prototype to implement OpenAI assistance to Godot 4. Inspired by https://github.com/keijiro/AICommand
SKD for connecting some of Unity Gaming Services (UGS) to Godot 4+ (C# Mono), currently supporting Authentication, Leaderboards, Cloud Save, and Friends.Learn more at: https://github.com/Tirtstan/Godot-Unity-Gaming-Services/blob/main/README.md
# Nerd Fonts plugin for GodotUse [Nerd Fonts](https://www.nerdfonts.com) 3.4.0 icons in Godot 4.x!Nerd Fonts includes 10,764 icons from 17 icon sets: FontAwesome, Material Design, Devicons, Codicons, Octicons, and more.## UsageCreate a new "NerdFont" Node and configure its values. To change color, simply go to theme overrides and change the font color.All icons can be found under **Project > Tools > NerdFont Icons**.### Icon Categories- `cod` - VS Code Codicons- `custom` - Custom icons- `dev` - Devicons (programming languages/tools)- `extra` - Extra glyphs- `fa` - FontAwesome- `fae` - FontAwesome Extended- `iec` - IEC Power Symbols- `indent` / `indentation` - Indentation guides- `linux` - Linux distribution logos- `md` - Material Design (largest set)- `oct` - Octicons (GitHub)- `pl` / `ple` - Powerline / Powerline Extra- `pom` - Pomicons- `seti` - Seti UI icons- `weather` - Weather icons## Using Different FontsThe plugin includes `SymbolsNerdFont-Regular.ttf` by default (icons only, ~2.4MB).You can replace it with any patched Nerd Font from [nerdfonts.com](https://www.nerdfonts.com/font-downloads):1. Download a font (e.g., FiraCode Nerd Font, JetBrains Mono Nerd Font)2. Extract and copy the `.ttf` file to `addons/nerdfonts/fonts/`3. Update the `icon_font` path in `NerdFont.gd`## UpdatingTo update to a new version of Nerd Fonts:1. Download `glyphnames.json` from the [Nerd Fonts repository](https://github.com/ryanoasis/nerd-fonts)2. Open `utils/dump_nerdfonts.html` in a browser3. Drop `glyphnames.json` into the page4. Copy/download the output and replace `All.gd`5. Update font files in `addons/nerdfonts/fonts/` if needed
Testing Framework for GDScript in Godot 4 Game EngineFeatures: - Supports creation of custom user-defined tests. - Provides an editor dock to display all tests and their results. - Offers a Testing singleton with methods for easy assertions in non-test code.Please see the Github repo for more more information and the latest version of the plugin!https://github.com/accmltr/simple-testing-godot
Mingos' Restrictive Precise Angle Shadowcasting is an algorithm used by traditional roguelike games for determining which map cells are in the player's field of view.See the README for instructions on usage: https://github.com/matt-kimball/godot-mrpas-assetlib/blob/master/README.mdA demo project using this algorithm is available on github: https://github.com/matt-kimball/godot-mrpas
# WDebugger: A Git-friendly DebuggerMost (if not all) of the debugging plugins have two major flaws that I always disliked:1. They are not git-friendly. You can't ignore the debugging functions, therefore they're committed to the git history. This causes: - Bloat in your git history - Unwanted changes to files when you just want to change a debugging function - Conflicts when working in a team - which is probably the most important issue2. They take too much space on the game, which interfers with the testing; Whether be a debugging console that pops up, or just normal GUI buttons you have defined.To Address and fix these issues, I made this plugin. It solves the first issue by separating the debugging functions in a specific file (which you can put in `.gitignore` afterwards); And solves the second problem by introducing a Window node that is separate from the main window.If you enjoyed the plugin, please give it a star on Github: https://github.com/zmn-hamid/Godot-WDebugger## How To TestJust enable the plugin in the settings and run your game. If you're happy with the plugin, you can continue to the next section:## How To Use1. Define your debug functions inside `addons/wdebugger/wdebugger_core.gd` with the given instruction inside that file.2. Open `.gitignore` file in your root directory and write the path to the core file inside of it:`addons/wdebugger/wdebugger_core.gd`3. Enable the plugin and enjoy!## How To Move The Core File1. Cut/Copy the core file and paste it anywhere you want2. Define this new path inside `.gitignore` and `addons/wdebugger/wdebugger.gd` -> `wdebugger_core_path` variable.## ContributionEven though this is a fully functional plugin, any reasonable and beneficial contributionis highly appreciated. Feel free to make your changes and make a pull request or to just simply open an issue Please visit the project on github for more info: https://github.com/zmn-hamid/Godot-WDebugger# LicenseThis project is licensed under the GNU General Public License (GPL) v3. See `LICENSE` for full terms.
A kanban (trello-like) task and project management tool that is saved to your Godot project.Original made by Leon Oscar Kidando:https://github.com/kidando/gkanban
The official open-source Godot client for Nakama server written in GDScript.Nakama is an open-source server designed to power modern games and apps. Features include user accounts, chat, social, matchmaker, realtime multiplayer, and much more.This client implements the full API and socket options with the server. It's written in GDScript to support Godot Engine 4.0+.Full documentation is online - https://heroiclabs.com/docs