Create and manage your game patches from Godot Engine to Game Launcher CloudGame Launcher Cloud is a platform to create your own custom game launchers for any engine and any game.It includes automatic updates, player login, in-launcher purchases, analytics, hosting, AI-powered news generation, and support for private servers — all in one place.➤ Website:https://gamelauncher.cloud/➤ Documentation:https://help.gamelauncher.cloud/➤ Discord (Community and Support):https://discord.com/invite/FpWvUQ2CJP◆ [email protected]▽ Features ▽Connect to your Game Launcher Cloud account to● BUILD, COMPRESS AND UPLOAD PATCHESBuild your game and upload it directly to Game Launcher Cloud.The manager handles everything for you.● TIPSReceive smart tips to improve patch quality.
Steamworks API wrapper for Godot Engine (version 4.0 - 4.0.3)... now for GDExtension. Available for the Windows, Linux, and Mac platforms. It is based on GodotSteam 4.2.2 with Steamworks SDK 1.57.This version is meant for Godot Engine 4.0.3, but it should work with previous Godot 4.x versions. For the Godot 4.1 version, please go here: https://godotengine.org/asset-library/asset/2445Previous versions of the plug-in can be found at the GodotSteam repository: https://codeberg.org/godotsteam/godotsteam/releases.You can find the full documentation with tutorials at https://godotsteam.com.
Inverts all of your problems with the CollisionPolygon2D! If the Polygon2D is able to invert its points, so should CollisionPolygon2D as well! This plugin does just that!This tool comes with instructions to create your first Inverted CollisionPolygon2D with ease below in the read me section!https://github.com/TemplateDev/Inverted-CollisionPolygon2D/tree/main
This addon allows you to create a Source Engine VMF file, and export to a BSP. It is targeted towards Portal 2, although other games will work with it. This was made for my "Godot Puzzlemaker" level editor, and I will update this addon as necessary. It is targeted toward desktop platforms, but should theoretically work on any platform Godot does. The code is an improved version of https://github.com/Trainzack/vmflib2, which is in Python.Please note that this addon does not include any copyrighted material from Valve. It purely generates a specification for a map, which must be compiled by Valve-owned tools, with the target game installed.This addon is still in development. The overall foundation is in place, it is just a matter of adding more entity and texture listings, and adding more features.
Prototype to implement OpenAI assistance to Godot 4. Inspired by https://github.com/keijiro/AICommand
SKD for connecting some of Unity Gaming Services (UGS) to Godot 4+ (C# Mono), currently supporting Authentication, Leaderboards, Cloud Save, and Friends.Learn more at: https://github.com/Tirtstan/Godot-Unity-Gaming-Services/blob/main/README.md
# Nerd Fonts plugin for GodotUse [Nerd Fonts](https://www.nerdfonts.com) 3.4.0 icons in Godot 4.x!Nerd Fonts includes 10,764 icons from 17 icon sets: FontAwesome, Material Design, Devicons, Codicons, Octicons, and more.## UsageCreate a new "NerdFont" Node and configure its values. To change color, simply go to theme overrides and change the font color.All icons can be found under **Project > Tools > NerdFont Icons**.### Icon Categories- `cod` - VS Code Codicons- `custom` - Custom icons- `dev` - Devicons (programming languages/tools)- `extra` - Extra glyphs- `fa` - FontAwesome- `fae` - FontAwesome Extended- `iec` - IEC Power Symbols- `indent` / `indentation` - Indentation guides- `linux` - Linux distribution logos- `md` - Material Design (largest set)- `oct` - Octicons (GitHub)- `pl` / `ple` - Powerline / Powerline Extra- `pom` - Pomicons- `seti` - Seti UI icons- `weather` - Weather icons## Using Different FontsThe plugin includes `SymbolsNerdFont-Regular.ttf` by default (icons only, ~2.4MB).You can replace it with any patched Nerd Font from [nerdfonts.com](https://www.nerdfonts.com/font-downloads):1. Download a font (e.g., FiraCode Nerd Font, JetBrains Mono Nerd Font)2. Extract and copy the `.ttf` file to `addons/nerdfonts/fonts/`3. Update the `icon_font` path in `NerdFont.gd`## UpdatingTo update to a new version of Nerd Fonts:1. Download `glyphnames.json` from the [Nerd Fonts repository](https://github.com/ryanoasis/nerd-fonts)2. Open `utils/dump_nerdfonts.html` in a browser3. Drop `glyphnames.json` into the page4. Copy/download the output and replace `All.gd`5. Update font files in `addons/nerdfonts/fonts/` if needed
Testing Framework for GDScript in Godot 4 Game EngineFeatures: - Supports creation of custom user-defined tests. - Provides an editor dock to display all tests and their results. - Offers a Testing singleton with methods for easy assertions in non-test code.Please see the Github repo for more more information and the latest version of the plugin!https://github.com/accmltr/simple-testing-godot
Mingos' Restrictive Precise Angle Shadowcasting is an algorithm used by traditional roguelike games for determining which map cells are in the player's field of view.See the README for instructions on usage: https://github.com/matt-kimball/godot-mrpas-assetlib/blob/master/README.mdA demo project using this algorithm is available on github: https://github.com/matt-kimball/godot-mrpas
# WDebugger: A Git-friendly DebuggerMost (if not all) of the debugging plugins have two major flaws that I always disliked:1. They are not git-friendly. You can't ignore the debugging functions, therefore they're committed to the git history. This causes: - Bloat in your git history - Unwanted changes to files when you just want to change a debugging function - Conflicts when working in a team - which is probably the most important issue2. They take too much space on the game, which interfers with the testing; Whether be a debugging console that pops up, or just normal GUI buttons you have defined.To Address and fix these issues, I made this plugin. It solves the first issue by separating the debugging functions in a specific file (which you can put in `.gitignore` afterwards); And solves the second problem by introducing a Window node that is separate from the main window.If you enjoyed the plugin, please give it a star on Github: https://github.com/zmn-hamid/Godot-WDebugger## How To TestJust enable the plugin in the settings and run your game. If you're happy with the plugin, you can continue to the next section:## How To Use1. Define your debug functions inside `addons/wdebugger/wdebugger_core.gd` with the given instruction inside that file.2. Open `.gitignore` file in your root directory and write the path to the core file inside of it:`addons/wdebugger/wdebugger_core.gd`3. Enable the plugin and enjoy!## How To Move The Core File1. Cut/Copy the core file and paste it anywhere you want2. Define this new path inside `.gitignore` and `addons/wdebugger/wdebugger.gd` -> `wdebugger_core_path` variable.## ContributionEven though this is a fully functional plugin, any reasonable and beneficial contributionis highly appreciated. Feel free to make your changes and make a pull request or to just simply open an issue Please visit the project on github for more info: https://github.com/zmn-hamid/Godot-WDebugger# LicenseThis project is licensed under the GNU General Public License (GPL) v3. See `LICENSE` for full terms.
A kanban (trello-like) task and project management tool that is saved to your Godot project.Original made by Leon Oscar Kidando:https://github.com/kidando/gkanban
A sample project for the Godot game engine, that contains fully working in-app purchase implementations including server-side receipt validation for the Apple App Store and Google Play.The Receipt Validator Service is a fully hosted solution, so you do not have to manage your own server or keep track of transactions and App Store API changes. The service offers a FREE plan to get started. https://flobuk.com/validator