Interact with WebAssembly modules from Godot.Inspect Wasm modules, access globals, call functions, and manipulate memory.Documentation: https://github.com/ashtonmeuser/godot-wasm/wikiRepository: https://github.com/ashtonmeuser/godot-wasm
Godot-Stuff Logger 4.0A GDScript based logging utility, it provides a very low level way to debug your Games. There are different Appenders and Layouts available that let you control how the logger output is delivered.This latest release is now installed like a proper plugin. Activate the Logger by going into your Project settings and activating it.Note: Cyclical errors have been correct and a restart of Godot should no longer be required when adding this asset.Features* low overhead* simple to include in your projects* eight different logging levels* output to console or filesystem* html output available (experimental)This version supports the Godot Version 4.0 releases.For more information follow this linkhttps://gitlab.com/godot-stuff/gs-logger/-/blob/4.0/README.md
The Dice_Roll plugin for Godot 4.0 is designed to enhance your gaming experience by providing an interactive dice roll mechanism. For optimal performance and functionality, we recommend using the Jolt physics engine.for more see: https://github.com/Rebelion-Board-game/Dice_Roll
The Rotor is a node making its children rotate with different useful properties. Very useful to design levels with objects moving in circle.Features include:1. Keeping the child's rotation when the parent rotates.2. Rotations can be 360° but also more/less3. Once it rotates the amount you choose, it can either loop back from the start or start rotating backward.4. Choose the number of rotations.5. You can enable the Rotor's effect on nodes that aren't its children or disable it on some of its children.6. Can flip (horizontal/vertical) nodes past a certain angle.7. Rotation can be standard or use tweensIt comes with a showcase scene where you can see all the properties in action and also full documenation which you can read here : https://docs.google.com/document/d/1y2aPsn72dOxQ-wBNGqLlQvrw9-SV_z12a1MradBglF4/edit?usp=sharing
This tool lets you generate normal and specular maps using Laigter: https://github.com/azagaya/laigter from within the editor.
This plugin lets you:* dynamically tween between camera position* and/or smooth follow a node of your choise* and/or look at a node of your choise (called watch to avoid naming conflicts with Godots built-in method)See the Demo scene in addon folder.Find the documentation at https://github.com/FilipLundby/DynamicCameraSystem
An integration for ink, a powerful narrative scripting language. GodotInk is mainly aimed at C# games, but is completely interoperable from GDScript. - Project home page: https://github.com/paulloz/godot-ink/- Installation: https://github.com/paulloz/godot-ink/wiki#%EF%B8%8F-installation- Quick start guide: https://github.com/paulloz/godot-ink/wiki#-quick-start-guide
This plugin helps to use the AdMob Plugin created by Poing Studios.Android: https://github.com/Poing-Studios/godot-admob-androidiOS: https://github.com/Poing-Studios/godot-admob-ios
This simple tool will automatically open .gd and .cs files in the editor when they are created by right-clicking in the filesystem browser and selecting create new -> script. Currently creating the file and opening it in the editor are two separate actions.Please upvote the proposal here if you think this should be default Godot behavior:https://github.com/godotengine/godot-proposals/discussions/11428Then I can remove this silly addon.Source code available here:https://gitlab.com/pahool_gamedev/godot_file_autoopen_addon
Imagine having a crystal ball that shows exactly how players experience your game, what excites them, what frustrates them, and what keeps them coming back for more. Tokebi Metrics gives Godot developers that power. With just a few clicks, you gain deep, actionable insights into player behavior and game performance. No guesswork, no blind spots.Unlock the secrets behind your players’ journeys and turn raw data into smart decisions that level up your game’s fun and success. All while keeping your players’ privacy front and center. If you want to build games players love and grow your community, Tokebi is your secret weapon.Learn more: https://tokebimetrics.comDocumentation: https://tokebimetrics.com/documentation-guide/godot-plugin-guide
Most basic vim motion controls for those who really miss it while editing scripts! Check the repo for a list of bindings.https://github.com/joshnajera/godot-vimRecent massive update thanks to github user wenqiangwang!
This is an addon that adds jigglebones to Godot 4.x. Jigglebones are bones that jiggle when the skeleton moves. They are used for procedural animation, so you can move only the important parts of the skeleton and the little bits will automatically jiggle with it.See the GitHub page for a detailed guide on how to use it in your project:https://github.com/yaelatletl/godot-jigglebones/blob/master/README.mdOriginally by BauxiteDev, current version includes upgrades and changes by Cory Petkovsek (tinmanjuggernaut) and Yael Atletl (me).