Create and manage your game patches from Godot Engine to Game Launcher CloudGame Launcher Cloud is a platform to create your own custom game launcher for any engine and any game. White label solution.It includes automatic updates, player login, in-launcher purchases, analytics, hosting, AI-powered news generation, and support for private servers — all in one place.➤ Website:https://gamelauncher.cloud/➤ Documentation:https://help.gamelauncher.cloud/➤ Discord (Community and Support):https://discord.com/invite/FpWvUQ2CJP◆ [email protected]▽ Features ▽Connect to your Game Launcher Cloud account to● BUILD, COMPRESS AND UPLOAD PATCHESBuild your game and upload it directly to Game Launcher Cloud.The manager handles everything for you.● TIPSReceive smart tips to improve patch quality.
The quick and easy way to credit third-party assetsFeatures:- Automatically creates a list of Godot's third-party components- Easily include your game's components by adding them to a JSON file- Displays copyright info and licenses when clicking on components- Optionally add links to assets' sources and automatically open them in a web browser when clicked- Allows users to click each individual component for more information instead of displaying a wall of textFor more information, see the README in the repository:https://github.com/ProgrammerOnCoffee/Quick-Licenses?tab=readme-ov-file
This plugin allows you to interact with the Itch.io OAuth API in your Godot projects with only a few simple functions.See the documentation (https://github.com/Elip100/godot-itch-oauth/wiki) for instructions on how to use the various functions this plugin provides.
GDInterface is a Godot 4.x script plugin that adds Object Oriented Programming interface feature into GDScript.With contract signing and code verification.Create your interfaces in an instant thanks to the provided script template.-Create an interface by inheriting a script from Interface-Implement your interface by adding a variable of its type in the object that implement it. Feed it the callable that will be called when the interface is executed.-Execute the interface with a single call from GDInterface singleton: GDInterface.execute()Read the README.md in the addons folder or Github, or watch the related video.Github repo: https://github.com/BrokAnkle/GDInterface
This tool provides a set of nodes that allows you to integrate with the ThirdWeb.com blockchain libraries.
WakaTime for Godot!Godot WakaTime is a plugin for metrics, insights, leaderboards and automatic time tracking generated from your Godot usage.See the repository doc for more information:https://github.com/thomazthz/godot-wakatime/tree/v1.5.0
# Nerd Fonts plugin for GodotUse [Nerd Fonts](https://www.nerdfonts.com) 3.4.0 icons in Godot 4.x!Nerd Fonts includes 10,764 icons from 17 icon sets: FontAwesome, Material Design, Devicons, Codicons, Octicons, and more.## UsageCreate a new "NerdFont" Node and configure its values. To change color, simply go to theme overrides and change the font color.All icons can be found under **Project > Tools > NerdFont Icons**.### Icon Categories- `cod` - VS Code Codicons- `custom` - Custom icons- `dev` - Devicons (programming languages/tools)- `extra` - Extra glyphs- `fa` - FontAwesome- `fae` - FontAwesome Extended- `iec` - IEC Power Symbols- `indent` / `indentation` - Indentation guides- `linux` - Linux distribution logos- `md` - Material Design (largest set)- `oct` - Octicons (GitHub)- `pl` / `ple` - Powerline / Powerline Extra- `pom` - Pomicons- `seti` - Seti UI icons- `weather` - Weather icons## Using Different FontsThe plugin includes `SymbolsNerdFont-Regular.ttf` by default (icons only, ~2.4MB).You can replace it with any patched Nerd Font from [nerdfonts.com](https://www.nerdfonts.com/font-downloads):1. Download a font (e.g., FiraCode Nerd Font, JetBrains Mono Nerd Font)2. Extract and copy the `.ttf` file to `addons/nerdfonts/fonts/`3. Update the `icon_font` path in `NerdFont.gd`## UpdatingTo update to a new version of Nerd Fonts:1. Download `glyphnames.json` from the [Nerd Fonts repository](https://github.com/ryanoasis/nerd-fonts)2. Open `utils/dump_nerdfonts.html` in a browser3. Drop `glyphnames.json` into the page4. Copy/download the output and replace `All.gd`5. Update font files in `addons/nerdfonts/fonts/` if needed
Testing Framework for GDScript in Godot 4 Game EngineFeatures: - Supports creation of custom user-defined tests. - Provides an editor dock to display all tests and their results. - Offers a Testing singleton with methods for easy assertions in non-test code.Please see the Github repo for more more information and the latest version of the plugin!https://github.com/accmltr/simple-testing-godot
Mingos' Restrictive Precise Angle Shadowcasting is an algorithm used by traditional roguelike games for determining which map cells are in the player's field of view.See the README for instructions on usage: https://github.com/matt-kimball/godot-mrpas-assetlib/blob/master/README.mdA demo project using this algorithm is available on github: https://github.com/matt-kimball/godot-mrpas
# WDebugger: A Git-friendly DebuggerMost (if not all) of the debugging plugins have two major flaws that I always disliked:1. They are not git-friendly. You can't ignore the debugging functions, therefore they're committed to the git history. This causes: - Bloat in your git history - Unwanted changes to files when you just want to change a debugging function - Conflicts when working in a team - which is probably the most important issue2. They take too much space on the game, which interfers with the testing; Whether be a debugging console that pops up, or just normal GUI buttons you have defined.To Address and fix these issues, I made this plugin. It solves the first issue by separating the debugging functions in a specific file (which you can put in `.gitignore` afterwards); And solves the second problem by introducing a Window node that is separate from the main window.If you enjoyed the plugin, please give it a star on Github: https://github.com/zmn-hamid/Godot-WDebugger## How To TestJust enable the plugin in the settings and run your game. If you're happy with the plugin, you can continue to the next section:## How To Use1. Define your debug functions inside `addons/wdebugger/wdebugger_core.gd` with the given instruction inside that file.2. Open `.gitignore` file in your root directory and write the path to the core file inside of it:`addons/wdebugger/wdebugger_core.gd`3. Enable the plugin and enjoy!## How To Move The Core File1. Cut/Copy the core file and paste it anywhere you want2. Define this new path inside `.gitignore` and `addons/wdebugger/wdebugger.gd` -> `wdebugger_core_path` variable.## ContributionEven though this is a fully functional plugin, any reasonable and beneficial contributionis highly appreciated. Feel free to make your changes and make a pull request or to just simply open an issue Please visit the project on github for more info: https://github.com/zmn-hamid/Godot-WDebugger# LicenseThis project is licensed under the GNU General Public License (GPL) v3. See `LICENSE` for full terms.
A simple state machine implementation. See the wiki (https://gitlab.com/addons-by-aura/simple-state/-/wikis/home) and/ or the in-editor help pages for details.
Quiver Player Accounts allows you to create user accounts for your players. This is an early version of the service, so we only support guest accounts at this time (no username/passwords, etc.), but we'll be adding more functionality in the future. This plugin is used mostly to support Quiver Leaderboards (https://quiver.dev/leaderboards).Documentation: https://github.com/quiver-dev/quiver-player-accounts-godot-plugin#quiver-player-accounts