# Godot ArrayUtilsA (hopefully soon-to-be) collection of static utilitiy functions for arrays in GDScript.## Main Utils- **sort()**: a stable sorting implementation (since the one provided in GDScript is unstable)## Other utilsSome helpers, mostly meant for use together with the main utilities- **Comparators**: a few comparators for some common data types, readymade for sorting
This package provides a robust and easy-to-use RCON (Remote Console) server implementation for your Godot Engine projects.
Pawn is an extendable library for native nodes, such as RigidBody and CharacterBody. It aims to simplify how to lead with speed/velocity and make it easy to set up a Player or an Enemy. Inspired by Unreal Pawn achicheture
Controllers are an Unreal Base node to the PlayerController, which allows users to quickly and simply connect Actions (From Input Manager) to Node Signals, all based on declarative and quick-to-configure Scene Nodes.
This extension is used to develop for GameNite and test your GameNite game natively. Specifically it adds a GameNiteControlpads node that allows you to send and receive messages with "controlpads": the mobile phone controllers. Must be used in conjunction with a controlpads test server.Usage:* You can see a full walk-through here: https://clever-rain-b72.notion.site/Godot-GameNite-Development-Walkthrough-a4c9f6bbcaff4f4cbe4daacd71cde22d?pvs=4* Join our discord to get help and learn more about developing for GameNite: https://discord.gg/JN6NrUcBhr
Log.gd provides alternatives to `print(...)` that colorizes the output and prepends a source file and line-number based on the call-site.- `Log.pr(...)` - pretty print args in one line- `Log.prn(...)` - the same, but with newlines and tabs when printing Arrays/Dictionaries- `Log.warn(...)` - pretty-print AND push a warning via `push_warning`- `Log.err(...)` - pretty-print AND push a error via `push_error`This makes your printed output is much more readable!- You can write a `func to_pretty() -> Variant` on any object to customize the printed data.- You can also specify your own color theme via the `LogColorTheme` custom resource.Full docs here: https://russmatney.github.io/log.gd/#/