Imports BitmapFont resources from plain PNG images, aiming to implement Allegro's 'al_grab_font_from_bitmap' in Godot.See the readme for usage instructions:https://gitlab.com/snoopdouglas/abfi/-/blob/v2.0.2/README.md
WakaTime for Godot!Godot WakaTime is a plugin for metrics, insights, leaderboards and automatic time tracking generated from your Godot usage.See the repository doc for more information:https://github.com/thomazthz/godot-wakatime/tree/v1.5.0
This addon allows you to create a Source Engine VMF file, and export to a BSP. It is targeted towards Portal 2, although other games will work with it. This was made for my "Godot Puzzlemaker" level editor, and I will update this addon as necessary. It is targeted toward desktop platforms, but should theoretically work on any platform Godot does. The code is an improved version of https://github.com/Trainzack/vmflib2, which is in Python.Please note that this addon does not include any copyrighted material from Valve. It purely generates a specification for a map, which must be compiled by Valve-owned tools, with the target game installed.This addon is still in development. The overall foundation is in place, it is just a matter of adding more entity and texture listings, and adding more features.
Designer-friendly Finite State Machine implemented in "Godotic" wayThis version is only compatible with Godot 4.x, check out godot3(https://github.com/imjp94/gd-YAFSM/tree/godot3) branch for older version- Design StateMachine in a flowchart-like editor- Visualize flow of StateMachine & inspect parameters in realtime- Visualize game/UI state from flowchart- Similar workflow as using AnimationTree, and not required to inherit any custom class, just plug and play- Nested Finite State Machine workflow supported to create complex state machine with ease- As a Resource, StateMachine can be used repeatedly in different scenarios(StateMachinePlayer) and provide different outcome based on the input.- Compact data structure for StateMachine resource filev0.6.2:Fixes StateMachineEditor is_instance_valid check on reconnection Fix StateDirectory.get_current_end() doesn't work as expectedFix FlowChartGrid draw_multiline_colors errorFix StateDirectory.get_current_end() and StateMachinePlayer.path_end_dir(Remove some super._init() for godot 4.1.3v0.6.1:Fix _on_update params error, flowchart grid and popup menusv0.6.0:Port to Godot 4.0v0.5.2:Support sorting transitions.Fix "entered" signal is not emitted and trigger is flushed when StateMachinePlayer started.v0.5.1:Fix condition label in graph not removed as deleted from inspector.Fix output flooded with null exception, when stopping scene in remote debug and when switching between local/remote StateMachinePlayer node.v0.5.0:Support remote debug, simply select any StateMachinePlayer node in remote scene tree to view flow of StateMachine in realtime.Fix StateMachinePlayer's nested triggers are not flushed and some UI bugs.v0.4.1:Fix possible to connect to self when reconnecting, validate StateMachine Resource everytime loaded in editor, and minor improve on UI.v0.4.0:gd-YAFSM now support nested FSM workflow in 0.4.0 & fixed various annoying UI bugsCheck out CHANGELOG(https://github.com/imjp94/gd-YAFSM/blob/master/CHANGELOG.md) for more details*Always backup project files before update
This is a platformer class with many tweakable settings which can be used to control a 2D character (think supermario 1).##Features- Double jump- Coyote time- Jump buffer- Hold jump to go higher- Defining jump height and duration (as opposed to setting gravity and jump velocity)- Assymetrical jumps (falling faster than rising)
A game template for making match3 game
Super fast 2D sprite stacking for Godot 4.0Learn more at https://ka.rlphilli.ps/Shader-Stacker/
Godot Plugin for a touchscreen optimized camera control system for common 2D top-down strategy games. (Works also with mouse when "Emulate Touch with Mouse" is enabled)
Intuitive UI design workflow in Godot.Import/manage font source files and styling UI directly in the editor viewport.This version is only compatible with Godot 4.x, check out godot3(https://github.com/imjp94/UIDesignTool/tree/godot3) branch for older versionv0.3.0:Port to Godot 4.0v0.2.2:Exlcude unwanted files from export & Fix null exception when set font to RichTextLabelv0.2.1:Minor bugfix, handle null exception when selected non-Control node, exclude unwanted files from asset libraryv0.2.0:UIDesignTool now support batch edit with toolbar & Vertical alignment.Other than that, this release mainly focus on improving v0.1.0, in terms of UI, efficiency & bugfixing.For more details, check out (https://github.com/imjp94/UIDesignTool/blob/master/CHANGELOG.md)Note: Users updating from v0.1.* to v0.2.* might needs to specify font resource directory again, due to a bug which has been tackled in v0.2.0
The Sound Manager gives the users better control over the audio of their games. Using this plugin, it is possible to play every sound of the game using just simple method calls. No more long AudioStreamPlayer lists inside your scenes nor long methods to handle the audio inside every script.The plugin was made by Celeste Privitera (Xecestel) and Simón Olivo (sarturo). It's licensed under MIT.
A Bowyer-Watson algorithm implementation for Delaunay triangulation for Godot.Also generates Voronoi diagram from triangulation, including neightbour cells scanning.Written as a single GDScript file.
Adds a custom node "VectorDisplay2D".Hit V to toggle the display.Displays the vector & separated XY components.