A texture that draws an icon from a Theme resource.This add-on allows you to easily use icons from any Theme resource by type and name.Changes automatically take effect whenever the theme bound to the IconTexture changes, ideal for GUI-heavy projects.Includes an icon picker for the IDE.
AndroidIAPP: Google Play Billing v8.3.0 for Godot 4.6+A clean and reliable plugin for integrating Google Play purchases into your Godot 4.6+ games. Built on the latest Billing Library v8.3.0, it provides a straightforward interface for managing everything from simple one-time purchases to complex subscription plans.Main Features:- Up-to-date: Supports the latest Google Play Billing v8 API.- Godot 4 Optimized: Full support for strict typing and signals.- Versatile: Handles consumables, non-consumables, and subscriptions (with Base Plans and Offers).- Easy Debugging: Structured logging for quick troubleshooting via logcat.Fast to integrate, easy to maintain, and ready for your next release.
Godot Dolly Camera ControllerA script used to make a *Dolly Zoom effect*. Instantiate it and attach it to a camera.The controller will adjust the camera FOV depending of the distance between the camera and the tacked subject or start distance to create a dolly zoom when the camera is moving.---## About the *Dolly Zoom Effect* or *Vertigo Effect*Dolly Zoom Effect *(Vertigo Effect)* is a camera technique where the camera moves closer or farther from a subject while zooming in or out to keep the subject the same size in the frame.This creates a disorienting effect where the background appears to expand or contract.How It Works: - Moving forward (dolly in) → Zoom out (Camera FOV increase). - Moving backward (dolly out) → Zoom in (Camera FOV decrease). Famous Examples: - Vertigo (1958) – First use of the effect. - Jaws (1975) – Iconic shark attack realization scene. - Goodfellas (1990) – Used to show paranoia. This effect is widely used in filmmaking to create tension and unease.---## External resources- https://en.wikipedia.org/wiki/Dolly_zoom](https://en.wikipedia.org/wiki/Dolly_zoom
Notification Scheduler Plugin allows scheduling of local notifications on the iOS platform.Installation Steps:- click `Download` button- on the installation dialog... -> keep `Change Install Folder` setting pointing to your project's root directory -> uncheck `Ignore asset root` checkbox -> click `Install` button- enable the addon via the Plugins tab of Project->Project Settings... menu, in the Godot Editor- enable the plugin via the iOS section of Project->Export... menu, in the Godot Editor
Godot iOS Share Plugin allows sharing of text and images on the iOS platform.- click `Download` button- on the installation dialog... - leave your project's root directory selected as the target directory - uncheck `Ignore asset root` checkbox - click `Install` button- enable the addon via the `Plugins` tab of `Project->Project Settings...` menu, in the Godot Editor- enable the plugin in your project's iOS export settings via `Project->Export...->iOS` in the Godot Editor
The ultimate visual scripting solution for Godot. Revolutionize your game development with an intuitive node-based editor. No coding required, full Godot integration.Official Links- Website - (https://orchestrator.cratercrash.space)
Wrapper around the Discord Social SDK, so you can interact with the SDK through GDScript (instead of C++). Compatibility with Linux (x86_64) and Windows.
A sound library browser to browse your sound and music library. Move them to your project with one click!Detailed usage instructions can be found in the readme of the repository.https://github.com/RustyPrime/GodotSoundLibraryBrowser
Create and manage achievements through an in-engine editor and display them in your game!
The GBM2K (Grid Based Movement 2K) Framework is a Godot project that facilitates the creation of 2D grid-based games.
Chunking, compression and decompression of audio data by the Opus codec to a rate of 1kb/second to make it suitable for use in VOIP (Voice over IP) with optional RnNoise filter.
A simple plugin to allow the easy creation and use of destructible objects inside of Godot. Converts a shard mesh into a Node of mesh instances and custom generated collisions shapes, with each shard having its own rigid body. The shards can be generated either in game or before hand. Designed to be used in conjunction with Blenders cell fracture (or any other tool which can generate the required shard mesh). Further clarified in the README.