Steamworks API wrapper for Godot Engine (version 3.x)... now for GDNative. Available for the Windows, Linux, and Mac platforms. It is based on GodotSteam 3.27 with Steamworks SDK 1.60.This version is meant for Godot Engine 3.6, but it should work with previous Godot 3.x versions.Previous versions of the plug-in can be found at the GodotSteam repository: https://github.com/GodotSteam/GodotSteam/releases.You can find the full documentation with tutorials at https://godotsteam.com.
Importer and interpreter for Clyde Dialogue Language. Completely written in GDScript. No external dependencies.Clyde is a language for writing branching dialogues/dialogs.Check the docs for more info.
A Five Nights at Freddy's framework made for the Godot game engine.
Tool that adds Labels with text autosizing capabilities.Find the instructions in the Github repo.For Godot 3.6.x
Legacy version of the plugin. For Godot Engine v2.xYou can find 3.0 version here: https://godotengine.org/asset-library/asset/188An abstraction layer for Godot Engine to enable interaction with Twitch chat.History---------* v1.3.0 - Add your aliases for commands. They become a regular commands with a cloned reaction, so you can manage them as regular commands; - Chat list is now present, so you can track what users join or leave your chat (the corresponding signals are there) .* v1.2.1 - Integrated interactive commands.You can now easily add commands for the bot and reaction callbacks to them in a glimpse of a second!
A Godot2+ Panel Addon designed to speed up folder creation in new projects, can also bulk create folders in other directories.
A TrackballCamera that responds to input from mouse, keyboard, joystick and touch, in order to rotate around its parent node while continuously facing it.- stays around its parent node, even if it moves- no gimbal lock (quaternions ♥)- camera inertia for a smoother experience- the parent node does not have to be centered in the camera's view- a bunch of parameters to configure everything as you want it- won't work on godot 3
A pomodoro timer editor plugin. Improve your productivity!
A simple plugin that facilitates searching for placeholder assets.
Embrace a more data-driven workflow! Simply create a class which extends "data_item.gd" and create as many instances as you wish. Access the data with a powerful and simple to use API.Features:* Create data classes with the click of a button* Use gdscript to add properties and logic to your data classes, all instances will be Nodes* Supports binary and json serialization* Make use of the built-in export property hints* Add instance-specific custom properties* Access data with a simple API using the "data" singleton* ALPHA: Use the notification/observer system to react to changes in data items* ALPHA: Encrypt your data filesImportant: Do not forget to add a singleton called "data" which references the following file: "your_project/addons/godot_data_editor/data.gd"