Adds extra snapping functionalities for Node3D objects. Allows Node3D objects to snap to physics bodies or CSG objects with collision.- Select a Node3D object that you want to move,- While pressing Ctrl / Cmd + W, move your cursor along a surface to snap the selected object to the surface,- Release Ctrl / Cmd + W to confirm.
Adds a tool to combine MeshInstance3Ds into one MultiMeshInstance3DChanges since last version:- Added parent name and type indicator to figure out exactly which meshes will combine- Added collision support for summarizing multiple Staticbodies into one (Watch out for non-uniform scaling of these Staticbodies though!)- Added scaling support, including non-uniform scaling- Improved console output for tracking down exactly what is happening during combination- Instead of replacing the meshes, it just adds the MultiMeshInstance now, in case something goes wrong in the conversion- Added seperators inbetween combination-options for more readable design
Adds Constructive Solid Geometry blocks with configurable colors and styles for dev textures(Textures use triplanar mapping and thus scale nicely)You can use them for Grayboxing/Blockouts etc.Uses Kenny's prototype textures, which you can find herehttps://kenney.nl/assets/prototype-textures (CC0)
This addon allows to deform 3D meshes using customizable deformers at run-time. In this version SphericalDeformer and SimpleDeformer (bend, twist, taper) nodes are provided.
A 3D gizmo to make a simple arrow.
A simple node which adds proximity prompts (similar to the roblox implementation).Make sure to enable the plugin in ProjectSettings!
A tool to extract a specific surface from a MeshInstanceAdds a menu next to the inspector menu to turn a Surface into it's own Mesh
This plugin adds Orbit Controls to the Godot Game Engine. Based on the Orbit Controls of three.js.
Adds a button to the 3D panel when selecting a MeshInstance3D that can used to generate a StaticBody3D and CollisionShape3D for the AABB of the selected mesh. It generates the above nodes as children of the mesh.
Provides nodes for aerodynamic simulation.To get started, add an `AeroBody3D` node to your scene, and add as many `AeroInfluencer3D` nodes as necessary.For Godot Asset Library installs:Ensure that addon files are installed inside res://addons/godot_aerodynamic_physicsThis folder structure allows for this plugin to be used as a git submodule, because of this, Godot does not automatically install it to the correct path.
Add-on for Godot Engine to generate simple 3D platformer terrain meshes based on Bezier curves
Adds a camera node that allows people to copy blender camera data without having to worry about doing the math required to change it to work natively.