A script that allow you to slice concave meshes
I've remade the cyanglaz plugin with .NET and added some functionalities.This tool allows you to display objects as cards in a TCG. Currently have:- Control node for laying out cards in a hand layout.- View hand layout directly in the editor. Any update on the variables reflect on the cards position in real time.- Configurable hover animation.- Node-free solution for providing layout information for a hand layout.- Dragging cards.- Draw cards from a deck.- Rearrange cards while dragging them around.- Activate card effect (with click or dragging them to a Playable Area)-
Adds extra snapping functionalities for Node3D objects. Allows Node3D objects to snap to physics bodies or CSG objects with collision.- Select a Node3D object that you want to move,- While pressing Ctrl / Cmd + W, move your cursor along a surface to snap the selected object to the surface,- Release Ctrl / Cmd + W to confirm.
A super simple Camera Shake plugin for 3D Godot projects. Easy to use and contains 3 different example use cases to show you a variety of ways it can be used to suit your project requirements!
# Node Distance Tool for GodotThe Node Distance Tool is an addon for Godot Engine that allows users to select two 3D nodes and measure the distance between them. It creates a line connecting the nodes and displays the measured distance in the scene. This addon is useful for developers who need to measure distances between objects during game or simulation development in Godot.## Features- Select two 3D nodes and measure the distance between them.- Visualize a line connecting the two nodes.- Display the rounded distance in meters between the nodes.- Shortcut "Q" for easy selection and measurement.- Option to reset measurements (remove all lines and labels) with a dedicated button.## How to Use1. Install the addon in your project's addons folder in Godot.2. Enable the addon in "Project > Project Settings > Plugins".3. In the 3D scene editor, select the first node and press "Q".4. Select the second node and press "Q" again to measure the distance.5. Use the reset button to remove the measurement lines and labels, if necessary.## Requirements- Godot Engine version 4.0 or higher.///Update 1.1 brings three new Node Distance Tool measurement modes: Normal, Continuous, and Togheter. In Normal Mode, you measure the distance between two nodes and a line connects them. In Continuous Mode, measurement is automatically performed between consecutive nodes without the need for restart. In Togheter Mode, you select multiple nodes and when you move any one, the distance between them is recalculated.- button to block the creation of lines and labels- and buttons to activate continuous and set modes ///
Plugin to add grass and plants to your scene in a simple way
Plugin for procedural generation of 3D trees of varying complexity.Supported Godot Engine Versions:Godot 4.0Godot 4.1Godot 4.2Godot 4.3
ChunkManager for Godot: A dynamic chunk management system for 2D games in Godot, enabling efficient loading and unloading of tile chunks based on player position. Utilizes noise generation for varied terrain types, including water, sand, and grass, optimizing performance for large game worlds.
**MeshLibraryFrameInstance3D** is a Godot plugin that extends `MeshInstance3D`, enabling easy management of 3D meshes from a `MeshLibrary`. It allows users to switch between mesh frames dynamically using the `current_frame` property, making it perfect for animations or scenarios where frame-by-frame 3D model changes are needed.
3D Gallery is a Godot 4+ plugin that makes viewing imported 3D models easier. Rather than clicking on each model to view it in the import popup, or adding it to a scene, 3D Gallery allows you to quickly scan through your filesystem previewing each model. This comes in handy when you have a large number of models and want to flip through them quickly (ex. after purchasing an asset library).3D will walk your project directory, looking for any Godot-supported 3D model formats: * .blend * .obj * .glb * .gltf * .fbx * .daeIt builds a file tree from there, allowing easy mouse or keyboard-based navigation to easily preview each model.Controls:* Arrow keys to navigate the gallery tree* Left mouse click + drag to rotate the camera* Right mouse click + drag to rotate the model on Y-axis* Right mouse click + shift + drag to rotate the model on Z-axis
Adds Constructive Solid Geometry blocks with configurable colors and styles for dev textures(Textures use triplanar mapping and thus scale nicely)You can use them for Grayboxing/Blockouts etc.Uses Kenny's prototype textures, which you can find herehttps://kenney.nl/assets/prototype-textures (CC0)
Provides nodes for aerodynamic simulation.To get started, add an `AeroBody3D` node to your scene, and add as many `AeroInfluencer3D` nodes as necessary.For Godot Asset Library installs:Ensure that addon files are installed inside res://addons/godot_aerodynamic_physicsThis folder structure allows for this plugin to be used as a git submodule, because of this, Godot does not automatically install it to the correct path.