This is a sample project demonstrating the Meta-specific passthrough features supported by the Godot OpenXR Vendors plugin. See the Meta Passthrough tutorial doc for a detailed walkthrough of these features.
This is a sample project demonstrating the Meta scene and spatial anchor features supported by the Godot OpenXR Vendors plugin. See the Meta Scene Manager or Meta Spatial Anchors tutorial docs for detailed walkthroughs of these features.
This is a sample project demonstrating tracking features on Meta headsets. This includes body / hand tracking, which is supported on Quest 2, Quest 3, and Quest Pro; as well as face tracking, which is only supported on Quest Pro. For more Meta-specific hand tracking features, check out the Meta Hand Tracking XR Sample.
This is a sample project demonstrating the Meta-specific composition layer features supported by the Godot OpenXR Vendors plugin. See the Meta Composition Layers tutorial doc for a detailed walkthrough on these features.
Selection of Kenney prototype textures, convenient materials and basic debug shapes to scatter around your scenes quickly. Not all Kenney textures are included to avoid clutter - just one from each color. Saves you some decision making!Also features an exclusive BLUE kenney texture :)
This is a sample project demonstrating hybrid app functionality supported by the Godot OpenXR Vendors plugin.
This is a sample project demonstrating the Meta-specific hand tracking features supported by the Godot OpenXR Vendors plugin. See the Meta Hand Tracking tutorial doc for a detailed walkthrough of these features.
Turns Kenney's input prompt icons into a custom font for scalable display and text effects like outline. Check the GitHub repo's readme for more details.
A simple Godot project meant to demonstrate Jam Launch multiplayer capabilitiesLearn more at https://jamlaunch.com
A tactical role-playing game demo for the Godot Engine
ragdoll platformer game
Little demo of eyes spawning in randomly and looking at the cursor