A Godot addon that automatically generates Materials (.tres) from folders of texture maps.
prototype of a dialogue system like Pokemon games but very very very poor, but free and in Godot 4.5
Third person shooter (TPS) demo made using Godot Engine.Controls:- Mouse or Gamepad Right Stick: Look around- W/A/S/D, Arrow keys, Gamepad Left Analog Stick or Gamepad D-Pad: Move- Space, Gamepad A/Cross: Jump- Right Mouse Button, Gamepad Left Trigger (L2) (press to toggle, or hold and release): Aim- Left Mouse Button, Gamepad Right Trigger (R2): Shoot (only while aiming)- Escape, Gamepad Start: Go to main menu/quit- F11 or Alt + Enter: Toggle fullscreen- F3: Toggle debugging information (such as FPS counter)
This is a sample project demonstrating the Meta-specific passthrough features supported by the Godot OpenXR Vendors plugin. See the Meta Passthrough tutorial doc for a detailed walkthrough of these features.
This is a sample project demonstrating the Meta-specific composition layer features supported by the Godot OpenXR Vendors plugin. See the Meta Composition Layers tutorial doc for a detailed walkthrough on these features.
AmbientCG Downloader Godot Plugin For Godot 4.4+Downloads Files from AmbientCG.com and automatically populates StandardMaterial3D, 3D Environments.AmbientCG license: https://docs.ambientcg.com/license/patch notes:0.0.5.3 - fixed issue with repeated searches not resetting certain values
This is a sample project demonstrating the Meta Application SpaceWarp feature supported by the Godot OpenXR Vendors plugin.
This is a sample project demonstrating the Meta scene and spatial anchor features supported by the Godot OpenXR Vendors plugin. See the Meta Scene Manager or Meta Spatial Anchors tutorial docs for detailed walkthroughs of these features.
This is a sample project demonstrating hybrid app functionality supported by the Godot OpenXR Vendors plugin.
This is a sample project demonstrating tracking features on Meta headsets. This includes body / hand tracking, which is supported on Quest 2, Quest 3, and Quest Pro; as well as face tracking, which is only supported on Quest Pro. For more Meta-specific hand tracking features, check out the Meta Hand Tracking XR Sample.
Transfer data using storage buffers (SSBO) and Specialization Constants into/out of GLSL compute shaders.
Prototype textures made by Kenny with addition of normal maps made by me :3