This demo gives you an intuitive sense of all kinds of transition types by graphs.
This tool is based on and included all the features from the "3D Targeting System 1.0.0" by JohnnyRouddro. It has been ported from GDScript to Visual Script. Some features have been added to the original system as follows:1. Added 2 area detection modes including "Area Random" and "Area Closest" to pick a target.2. Added the ability to pick a target manually (you can use your logic for targeting, the demo included) in "Manual" pick mode.3. Added the ability to change targeting speed right from the inspector tab.4. All the system's options are exposed to the inspector tab, ready to be implemented in any project without having to modify any code.
A demo scene showing off the Shell Fur Add-onChanges in version 0.2.0:* Updated to version 0.2.0 of the addon* Added an extra copy of the ballboy character that is using the growth api as an exampleChanges in version 0.1.1:* Updated to version v.0.1.1 of plugin* Included a version of the demo scene to run on mobile (experimental)
A demo of a item dynamic item drop system with a Tween node. The item pops out of a chest and bounces upon reaching the ground. The drop animation is customizable.
This is an example for a Voicechat client in Godot.You need the "Voicechat Server" for this to work
A basic system to write, save and load game data and settings.-Settings are saved as ConfigFile (cfg), while save games are saved as bytecode with different extensions to each slot (1, 2 and 3).-Most functions and variables have comments that explain their purpose.Language: GDScriptRenderer: GLES2
Demo project for Waterways add-onUpdated to 0.2.1 version of Waterways. You can toss a rubber duck in the river by clicking the left mouse button or the space bar. You can change between water shading and lava shading by pressing E on the keyboard or scrolling the mousewheel up or down.
Demo for gd-YAFSM, to showcase how you can integrate gd-YAFSM into your project.
Demo for Godot 3.2.3 showing how to intersect an object in an orbit by calculating the trajectory using binary search.
Short adventure/narrative game to showcase Escoria, the point & click template for Godot:https://godotengine.org/asset-library/asset/505It's used as a basis for the Escoria manual, which describes its internal mechanics:https://fr.flossmanuals.net/creating-point-and-click-games-with-escoria/
This is Flappy Bird clone, easy way to get started with Godot. You can learn various things from this sample.