A resource that allows to create linear, radial and rectangular gradient textures unlike the build-in gradient texture (at this point of time).
Run an embedded instance of ZeroNet inside your Godot games.ZeroNet is an open source, peer-to-peer network which allows for arbitrary file storage and website hosting, as well as user and authentication functionality. Learn more at https://zeronet.io.See usage instructions within the repo: https://github.com/zam-org/godot-zeronet-plugin/blob/master/README.md
Basic Setup for a dialog and quest system, lets you write and store conversations and things that have happened and have them change based on your actions
A collection of fonts under the open font license as ready-to-use Godot resources.Each font has its individual license file attached.
This is a tool/demo that adds a new type of shader with preprocessing functionality such as #define's and #include's which gives the ability to add code from other shader files.Please read the README file included.
This model can help as a placeholder asset for any 3D game. It comes packed with different animations.
GDNative library that plays mp3, .mod,.it,.s3m,.xm and chiptune music files.Demo: https://github.com/MightyPrinny/godot-FLMusicLib/tree/demoThe project uses GameMuseEmu, Minimp3, libopenmpt and the new Audio features from Godot 3.1.1This project is statically linked to GME 0.6.2 which is licensed under the LGPLv2.1. GME Source Code: https://bitbucket.org/mpyne/game-music-emu/src/0.6.2/Check the licenses folder for more information on the libraries used in this project.Notes-mp3 files must have a constant bitrate.Methods-bool play_music(String path,int trackNum,bool loop = true,int loopStart = -1,int loopEnd = -1,int startMsec = 0)-void stop_music()-bool is_playing()-void set_volume(float vol)-void store_music_state()-void restore_music_state()-int get_track_position_msec()-void toggle_pause()Signals-track_ended: emitted when the music is not looping and a music track ends, timing might not be accurate for chiptune music since the music length is unknown in most cases.
Oculus Rift and Rift S pluginFor Windows Desktop VR only, supports Rift, Rift S and Touch controllersRequires Godot 3.1 or later
Godot DotEnv ClassA simple implementation of DotEnv. Allow usage of .env file in godot. Also retrieve OS Environment Variable if available.UsageAdd `/godotenv/scripts/env.gd` to Autoloader.Retrieve Environment Variable by`var env_var = get_node("/root/env").get("ENV_VAR")`