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Quaternius_IK_Rigged

An asset by JamesonBradfield
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JamesonBradfield
Quaternius_IK_Rigged

IK-rigged humanoid character scenes built on Quaternius CC0 Superhero models, with a full animation library. Drop-in addon for Godot 4.6+.

Supported Engine Version
4.6
Version String
1.0
License Version
CC0
Support Level
community
Modified Date
1 day ago
Git URL
Issue URL

Quaternius IK-Rigged Characters β€” Godot 4 Addon

IK-rigged humanoid character scenes built on Quaternius CC0 Superhero models, with a full animation library. Drop-in addon for Godot 4.6+.

This is intentionally a foundation, not a finished system. There is no animation controller, state machine, or procedural solver included β€” just a clean full-body IK rig and a ready-to-use animation library. Take it, make it yours.

Installation

Via the Godot Asset Library (in-editor): search for Quaternius IK Rigged, download, and install. The files land under addons/quaternius_ik_rigged/.

Manual: copy the addons/quaternius_ik_rigged/ folder into your project's addons/ directory. Godot will import the assets on next focus.

No plugin needs to be enabled β€” this is an asset pack, not an editor plugin. Just open one of the rigged scenes below.

Requirements

  • Godot 4.6+ (uses the TwoBoneIK3D node)

Contents

addons/quaternius_ik_rigged/
β”œβ”€β”€ UAL1_Standard.glb          # Animation library (Godot-retargeted)
β”œβ”€β”€ Humanoid_map.tres          # Animation retargeting profile (BoneMap)
β”œβ”€β”€ Godot - UE/                # Source GLTF models + textures (Superhero Male/Female)
β”œβ”€β”€ Quaternius Meshes/         # Extracted ArrayMesh resources (eyes, eyebrows, body)
β”œβ”€β”€ Animations/                # Extracted Animation resources (.res)
└── Models_with_rigging/
    β”œβ”€β”€ Master_Rigged.tscn     # Male β€” full IK rig + AnimationPlayer
    β”œβ”€β”€ Female_Rigged.tscn     # Female β€” full IK rig + AnimationPlayer
    └── Male_rigged.tscn       # Male variant

Scene structure

Each rigged scene follows this hierarchy:

[Node3D]  (root)
β”œβ”€β”€ Armature
β”‚   └── GeneralSkeleton (Skeleton3D)
β”‚       β”œβ”€β”€ Eyebrows, Eyes, Body  (MeshInstance3D)
β”‚       β”œβ”€β”€ L_ArmIK3D   (TwoBoneIK3D)  LeftUpperArm β†’ LeftLowerArm β†’ LeftHand
β”‚       β”œβ”€β”€ R_ArmIK3D   (TwoBoneIK3D)  RightUpperArm β†’ RightLowerArm β†’ RightHand
β”‚       β”œβ”€β”€ L_LegIK3D   (TwoBoneIK3D)  LeftUpperLeg β†’ LeftLowerLeg β†’ LeftFoot
β”‚       └── R_LegIK3D   (TwoBoneIK3D)  RightUpperLeg β†’ RightLowerLeg β†’ RightFoot
β”œβ”€β”€ L_Hand_target / L_Hand_pole   (Marker3D)
β”œβ”€β”€ R_Hand_target / R_Hand_pole   (Marker3D)
β”œβ”€β”€ L_foot_target / L_foot_pole   (Marker3D)
β”œβ”€β”€ R_foot_target / R_foot_pole   (Marker3D)
β”œβ”€β”€ StomachLookAt                 (Marker3D)
└── AnimationPlayer               (linked to UAL1_Standard animation library)

Move the Marker3D targets and poles at runtime to drive the IK chains. Each TwoBoneIK3D has influence set to 0.0 by default β€” ramp it up to blend between the animation pose and full IK.

Animations (UAL1_Standard)

Category Clips
Locomotion Idle, Walk, Walk_Formal, Jog_Fwd, Sprint, Crouch_Idle, Crouch_Fwd
Jump Jump_Start, Jump, Jump_Land
Combat β€” Melee Punch_Jab, Punch_Cross, Push, Sword_Idle, Sword_Attack, Sword_Attack_RM
Combat β€” Ranged Pistol_Idle, Pistol_Aim_Up/Neutral/Down, Pistol_Shoot, Pistol_Reload
Magic Spell_Simple_Enter, Spell_Simple_Idle, Spell_Simple_Shoot, Spell_Simple_Exit
Reactions Hit_Chest, Hit_Head, Death01, Roll, Roll_RM
Interactions Interact, PickUp_Table, Fixing_Kneeling, Driving
Social Dance, Idle_Talking, Idle_Torch, Sitting_Enter, Sitting_Idle, Sitting_Talking, Sitting_Exit
Water Swim_Idle, Swim_Fwd
Utility A_TPose

License & credits

Released under CC0 1.0 Universal (see LICENSE) β€” public domain, no attribution required.

Models and animations by Quaternius, also CC0. Attribution is appreciated but not required.

IK-rigged humanoid character scenes built on Quaternius CC0 Superhero models, with a full animation library. Drop-in addon for Godot 4.6+.

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Quick Information

0 ratings
Quaternius_IK_Rigged icon image
JamesonBradfield
Quaternius_IK_Rigged

IK-rigged humanoid character scenes built on Quaternius CC0 Superhero models, with a full animation library. Drop-in addon for Godot 4.6+.

Supported Engine Version
4.6
Version String
1.0
License Version
CC0
Support Level
community
Modified Date
1 day ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

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