This is an extension that adds support for creating lua modding or in game scripting in a sandboxed environment. We aim to provide API like the lua C API for GDScript.You can find full documentation and tutorials at: https://luaapi.weaselgames.info/latest/Importantly this is NOT meant to be a replacement for or alternative to GDScript. This extension provides no functionality to program your game out of the box.This is built for the godot 4.1-stable release. But should work with newer minor versions.Currently the LuaJIT version only supports Linux, Windows and MacOS
Quick Information
High-level, game-specific extras for netfoxFeatures:* Networked weapons* Rollback-aware base class for inputCheck out the other addons and see more at: https://github.com/foxssake/netfox ## Upgrading### v1.8.0* Check your `RollbackSynchronizer` nodes and set `enable_input_broadcast` to false as applicable.### v1.1.1* Remove `Interpolators` from the project autoloads, it's a static class now
netfox.internals
Shared utilities for netfox addons. Not intended for standalone usage.
Instead, check out the other addons in the netfox repository.
High-level, game-specific extras for netfox Features: * Networked weapons * Rollback-aware base class for input Check out the other addons and see more at: https://github.com/foxssake/netfox ## Upgrading ### v1.8.0 * Check your `RollbackSynchronizer` nodes and set `enable_input_broadcast` to false as applicable. ### v1.1.1 * Remove `Interpolators` from the project autoloads, it's a static class now
Reviews
Quick Information
High-level, game-specific extras for netfoxFeatures:* Networked weapons* Rollback-aware base class for inputCheck out the other addons and see more at: https://github.com/foxssake/netfox ## Upgrading### v1.8.0* Check your `RollbackSynchronizer` nodes and set `enable_input_broadcast` to false as applicable.### v1.1.1* Remove `Interpolators` from the project autoloads, it's a static class now