Adds configurable buttons that instantiates scenes into the current scene when pressed, possibly freeing them when released, and with the ability to initialize properties and metadata automatically.
Quick Information
This is an addon for implementing rollback and prediction netcode in the Godot game engine.Beyond the basics (gathering input, saving/loading state, sending messages, detecting mismatches, etc) this library aims to provide support for many of the other aspects of implementing rollback in a real game, including timers, animation, random number generation, and sound - along with high-quality debugging tools to make solving problems easier.Implementing rollback and prediction is HARD, and so every little bit of help is important. :-)
Godot Rollback Netcode
See the project page.
This is an addon for implementing rollback and prediction netcode in the Godot game engine. Beyond the basics (gathering input, saving/loading state, sending messages, detecting mismatches, etc) this library aims to provide support for many of the other aspects of implementing rollback in a real game, including timers, animation, random number generation, and sound - along with high-quality debugging tools to make solving problems easier. Implementing rollback and prediction is HARD, and so every little bit of help is important. :-)
Reviews
Quick Information
This is an addon for implementing rollback and prediction netcode in the Godot game engine.Beyond the basics (gathering input, saving/loading state, sending messages, detecting mismatches, etc) this library aims to provide support for many of the other aspects of implementing rollback in a real game, including timers, animation, random number generation, and sound - along with high-quality debugging tools to make solving problems easier.Implementing rollback and prediction is HARD, and so every little bit of help is important. :-)