Adds configurable buttons that instantiates scenes into the current scene when pressed, possibly freeing them when released, and with the ability to initialize properties and metadata automatically.
Quick Information
Are singletons giving you a headache? Is injecting dependencies getting you down? The Contextual Service Locator could be the answer to your game programming architecture woes! Don't delay! Try the Contextual Service Locator (formerly known as "I Can't Believe It's Not A Singleton!") today!Real Description:The Contextual Service Locator provides a clean interface to register and find objects through the scene tree like localized singletons. Its purpose is to enhance decoupling and flexibility in mid-to-large games.Valuable for:* Structural decoupling* Temporal decoupling* Multiplying and localizing singletonsIt's recommended to read the usage guide by clicking through View Files > Wiki > Usage Guide.
Are singletons giving you a headache? Is injecting dependencies getting you down? The Contextual Service Locator could be the answer to your game programming architecture woes! Don't delay! Try the Contextual Service Locator (formerly known as "I Can't Believe It's Not A Singleton!") today! Real Description: The Contextual Service Locator provides a clean interface to register and find objects through the scene tree like localized singletons. Its purpose is to enhance decoupling and flexibility in mid-to-large games. Valuable for: * Structural decoupling * Temporal decoupling * Multiplying and localizing singletons It's recommended to read the usage guide by clicking through View Files > Wiki > Usage Guide.
Reviews
Quick Information
Are singletons giving you a headache? Is injecting dependencies getting you down? The Contextual Service Locator could be the answer to your game programming architecture woes! Don't delay! Try the Contextual Service Locator (formerly known as "I Can't Believe It's Not A Singleton!") today!Real Description:The Contextual Service Locator provides a clean interface to register and find objects through the scene tree like localized singletons. Its purpose is to enhance decoupling and flexibility in mid-to-large games.Valuable for:* Structural decoupling* Temporal decoupling* Multiplying and localizing singletonsIt's recommended to read the usage guide by clicking through View Files > Wiki > Usage Guide.