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TCA_Weather_System

An asset by ks222
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ks222
TCA_Weather_System

TCA Weather System v1.4.0 - Editor Integration and Performance UpdateTCA Weather System v1.4.0 - 编辑器集成与性能更新---What's New in v1.4.0 / 1.4.0 新特性Editor Plugin Integration / 编辑器插件集成English- Registered as an official Godot editor plugin (plugin.cfg)- "Add Weather to Scene" menu item for one-click weather setup- Plugin appears in Project Settings under Plugins- Weather controller automatically instantiated into the current scene中文- 注册为官方 Godot 编辑器插件 (plugin.cfg)- "Add Weather to Scene" 菜单项,一键添加天气系统- 插件出现在项目设置的插件列表中- 天气控制器自动实例化到当前场景---Weather Audio Signal System / 天气音频信号系统EnglishExposes weather events as signals so developers can connect their own audio logic.- weather_type_changed(old_type, new_type): Emitted when weather type changes- rain_intensity_changed(intensity): Emitted when rain intensity changes- snow_intensity_changed(intensity): Emitted when snow intensity changes- fog_density_changed(density): Emitted when fog density changes- wind_gust_triggered(strength): Emitted on wind gusts中文将天气事件暴露为信号,方便开发者连接自己的音频逻辑。- weather_type_changed(old_type, new_type): 天气类型变化时发射- rain_intensity_changed(intensity): 降雨强度变化时发射- snow_intensity_changed(intensity): 降雪强度变化时发射- fog_density_changed(density): 雾密度变化时发射- wind_gust_triggered(strength): 阵风触发时发射---Performance Optimization / 性能优化English- VegetationWindDriver: Replaced find_children_by_type() with material registration system- Eliminates per-frame scene tree traversal for vegetation wind updates- Wind updates now O(n) where n equals registered materials, not total scene nodes- Significant performance improvement for large or complex scenes中文- VegetationWindDriver: 将 find_children_by_type() 替换为材质注册系统- 消除了植被风力更新时的每帧场景树遍历- 风力更新现在的时间复杂度为 O(n),n 为已注册材质数量,而非场景节点总数- 对大型或复杂场景有显著的性能提升---New Files in v1.4.0 / 1.4.0 新增文件TCA_Weather_System/├── plugin.cfg # Editor plugin registration / 编辑器插件注册├── plugin.gd # Editor plugin script / 编辑器插件脚本├── scripts/│ ├── EnvironmentManager.gd # Updated with weather signals / 更新天气信号│ └── VegetationWindDriver.gd # Updated with registration system / 更新注册系统---Quick Start / 快速上手One-Click Scene Setup / 一键场景设置Use the editor menu: Project - Tools - Add Weather to SceneOr manually:var weather = preload("res://addons/TCA_Weather_System/weather_controller.tscn").instantiate()add_child(weather)---Weather Audio Integration Example / 天气音频集成示例func _ready(): var env = $WeatherController env.rain_intensity_changed.connect(func(intensity): if intensity > 0.5: $RainAudio.play() else: $RainAudio.stop() ) env.wind_gust_triggered.connect(func(strength): $GustAudio.volume_db = linear_to_db(strength) $GustAudio.play() )---Material Registration Example / 材质注册示例func _ready(): var wind_driver = get_node("/root/World/VegetationWindDriver") if wind_driver: wind_driver.register_material(tree_material) wind_driver.register_material(grass_material) wind_driver.register_material(flower_material)---Volumetric Clouds / 体积云var sky = $EnvironmentManager.sky_materialsky.set_shader_parameter("cloud_density", 0.3)sky.set_shader_parameter("cloud_shadow", 0.5)sky.set_shader_parameter("wind_direction", 45.0)---Wetness Effect / 湿润效果var wetness = $TerrainWetnesswetness.wetness_strength = 0.8wetness.dry_speed = 0.1---Fog Control / 雾控制var env = $WorldEnvironment.environmentenv.fog_height = 10.0env.fog_density = 0.15 * rain_intensity---Performance Tuning / 性能调优Setting Low Medium High UltraWave Layers 1 2 3 3Cloud Layers 1 2 3 3Volumetric Clouds Off Low Mid FullWetness Effects Off Low Full FullParticle Count 30% 60% 100% 100%Mobile Recommended: Low Quality---Changelog / 更新日志v1.4.0English- Added editor plugin integration (plugin.cfg + plugin.gd)- Added "Add Weather to Scene" menu item- Added weather audio signal system (5 new signals)- Fixed VegetationWindDriver per-frame scene tree traversal performance issue- Updated EnvironmentManager with weather signal emissions中文- 新增编辑器插件集成 (plugin.cfg + plugin.gd)- 新增 "Add Weather to Scene" 菜单项- 新增天气音频信号系统 (5 个新信号)- 修复 VegetationWindDriver 每帧遍历场景树的性能问题- 更新 EnvironmentManager 添加天气信号发射v1.3.0- Added volumetric cloud system with self-shadowing- Added enhanced fog system with weather blending- Enhanced day/night cycle with sunrise/sunset effects- Added rain visual improvements and ground wetness- Added particle system optimization for mobilev1.2.0- Added dynamic terrain wetness system- Added vegetation interaction system- Improved performance controllerv1.1.0- Added performance optimization system- Added global wind system with gust and turbulence- Added weather transition and forecast systemv1.0.0- Core water rendering system (Gerstner Waves, God Rays)- Sky and atmosphere system (Rayleigh + Mie scattering)- Environment management (10+ weather presets, seasons, day/night)---Credits / 致谢Author: ks222Volumetric Clouds: Custom raymarching implementationSky Shader: Inspired by UE5 atmospheric scatteringWater Shader: Custom Gerstner wave implementation---License / 协议MIT License - Free for commercial and personal use.MIT 协议 - 免费用于商业和个人用途。

Supported Engine Version
4.6
Version String
1.4.0
Support Level
community
Modified Date
3 months ago
Git URL
Issue URL
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TCA Weather System v1.4.0 - Editor Integration and Performance Update TCA Weather System v1.4.0 - 编辑器集成与性能更新 --- What's New in v1.4.0 / 1.4.0 新特性 Editor Plugin Integration / 编辑器插件集成 English - Registered as an official Godot editor plugin (plugin.cfg) - "Add Weather to Scene" menu item for one-click weather setup - Plugin appears in Project Settings under Plugins - Weather controller automatically instantiated into the current scene 中文 - 注册为官方 Godot 编辑器插件 (plugin.cfg) - "Add Weather to Scene" 菜单项,一键添加天气系统 - 插件出现在项目设置的插件列表中 - 天气控制器自动实例化到当前场景 --- Weather Audio Signal System / 天气音频信号系统 English Exposes weather events as signals so developers can connect their own audio logic. - weather_type_changed(old_type, new_type): Emitted when weather type changes - rain_intensity_changed(intensity): Emitted when rain intensity changes - snow_intensity_changed(intensity): Emitted when snow intensity changes - fog_density_changed(density): Emitted when fog density changes - wind_gust_triggered(strength): Emitted on wind gusts 中文 将天气事件暴露为信号,方便开发者连接自己的音频逻辑。 - weather_type_changed(old_type, new_type): 天气类型变化时发射 - rain_intensity_changed(intensity): 降雨强度变化时发射 - snow_intensity_changed(intensity): 降雪强度变化时发射 - fog_density_changed(density): 雾密度变化时发射 - wind_gust_triggered(strength): 阵风触发时发射 --- Performance Optimization / 性能优化 English - VegetationWindDriver: Replaced find_children_by_type() with material registration system - Eliminates per-frame scene tree traversal for vegetation wind updates - Wind updates now O(n) where n equals registered materials, not total scene nodes - Significant performance improvement for large or complex scenes 中文 - VegetationWindDriver: 将 find_children_by_type() 替换为材质注册系统 - 消除了植被风力更新时的每帧场景树遍历 - 风力更新现在的时间复杂度为 O(n),n 为已注册材质数量,而非场景节点总数 - 对大型或复杂场景有显著的性能提升 --- New Files in v1.4.0 / 1.4.0 新增文件 TCA_Weather_System/ ├── plugin.cfg # Editor plugin registration / 编辑器插件注册 ├── plugin.gd # Editor plugin script / 编辑器插件脚本 ├── scripts/ │ ├── EnvironmentManager.gd # Updated with weather signals / 更新天气信号 │ └── VegetationWindDriver.gd # Updated with registration system / 更新注册系统 --- Quick Start / 快速上手 One-Click Scene Setup / 一键场景设置 Use the editor menu: Project - Tools - Add Weather to Scene Or manually: var weather = preload("res://addons/TCA_Weather_System/weather_controller.tscn").instantiate() add_child(weather) --- Weather Audio Integration Example / 天气音频集成示例 func _ready(): var env = $WeatherController env.rain_intensity_changed.connect(func(intensity): if intensity > 0.5: $RainAudio.play() else: $RainAudio.stop() ) env.wind_gust_triggered.connect(func(strength): $GustAudio.volume_db = linear_to_db(strength) $GustAudio.play() ) --- Material Registration Example / 材质注册示例 func _ready(): var wind_driver = get_node("/root/World/VegetationWindDriver") if wind_driver: wind_driver.register_material(tree_material) wind_driver.register_material(grass_material) wind_driver.register_material(flower_material) --- Volumetric Clouds / 体积云 var sky = $EnvironmentManager.sky_material sky.set_shader_parameter("cloud_density", 0.3) sky.set_shader_parameter("cloud_shadow", 0.5) sky.set_shader_parameter("wind_direction", 45.0) --- Wetness Effect / 湿润效果 var wetness = $TerrainWetness wetness.wetness_strength = 0.8 wetness.dry_speed = 0.1 --- Fog Control / 雾控制 var env = $WorldEnvironment.environment env.fog_height = 10.0 env.fog_density = 0.15 * rain_intensity --- Performance Tuning / 性能调优 Setting Low Medium High Ultra Wave Layers 1 2 3 3 Cloud Layers 1 2 3 3 Volumetric Clouds Off Low Mid Full Wetness Effects Off Low Full Full Particle Count 30% 60% 100% 100% Mobile Recommended: Low Quality --- Changelog / 更新日志 v1.4.0 English - Added editor plugin integration (plugin.cfg + plugin.gd) - Added "Add Weather to Scene" menu item - Added weather audio signal system (5 new signals) - Fixed VegetationWindDriver per-frame scene tree traversal performance issue - Updated EnvironmentManager with weather signal emissions 中文 - 新增编辑器插件集成 (plugin.cfg + plugin.gd) - 新增 "Add Weather to Scene" 菜单项 - 新增天气音频信号系统 (5 个新信号) - 修复 VegetationWindDriver 每帧遍历场景树的性能问题 - 更新 EnvironmentManager 添加天气信号发射 v1.3.0 - Added volumetric cloud system with self-shadowing - Added enhanced fog system with weather blending - Enhanced day/night cycle with sunrise/sunset effects - Added rain visual improvements and ground wetness - Added particle system optimization for mobile v1.2.0 - Added dynamic terrain wetness system - Added vegetation interaction system - Improved performance controller v1.1.0 - Added performance optimization system - Added global wind system with gust and turbulence - Added weather transition and forecast system v1.0.0 - Core water rendering system (Gerstner Waves, God Rays) - Sky and atmosphere system (Rayleigh + Mie scattering) - Environment management (10+ weather presets, seasons, day/night) --- Credits / 致谢 Author: ks222 Volumetric Clouds: Custom raymarching implementation Sky Shader: Inspired by UE5 atmospheric scattering Water Shader: Custom Gerstner wave implementation --- License / 协议 MIT License - Free for commercial and personal use. MIT 协议 - 免费用于商业和个人用途。

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TCA_Weather_System icon image
ks222
TCA_Weather_System

TCA Weather System v1.4.0 - Editor Integration and Performance UpdateTCA Weather System v1.4.0 - 编辑器集成与性能更新---What's New in v1.4.0 / 1.4.0 新特性Editor Plugin Integration / 编辑器插件集成English- Registered as an official Godot editor plugin (plugin.cfg)- "Add Weather to Scene" menu item for one-click weather setup- Plugin appears in Project Settings under Plugins- Weather controller automatically instantiated into the current scene中文- 注册为官方 Godot 编辑器插件 (plugin.cfg)- "Add Weather to Scene" 菜单项,一键添加天气系统- 插件出现在项目设置的插件列表中- 天气控制器自动实例化到当前场景---Weather Audio Signal System / 天气音频信号系统EnglishExposes weather events as signals so developers can connect their own audio logic.- weather_type_changed(old_type, new_type): Emitted when weather type changes- rain_intensity_changed(intensity): Emitted when rain intensity changes- snow_intensity_changed(intensity): Emitted when snow intensity changes- fog_density_changed(density): Emitted when fog density changes- wind_gust_triggered(strength): Emitted on wind gusts中文将天气事件暴露为信号,方便开发者连接自己的音频逻辑。- weather_type_changed(old_type, new_type): 天气类型变化时发射- rain_intensity_changed(intensity): 降雨强度变化时发射- snow_intensity_changed(intensity): 降雪强度变化时发射- fog_density_changed(density): 雾密度变化时发射- wind_gust_triggered(strength): 阵风触发时发射---Performance Optimization / 性能优化English- VegetationWindDriver: Replaced find_children_by_type() with material registration system- Eliminates per-frame scene tree traversal for vegetation wind updates- Wind updates now O(n) where n equals registered materials, not total scene nodes- Significant performance improvement for large or complex scenes中文- VegetationWindDriver: 将 find_children_by_type() 替换为材质注册系统- 消除了植被风力更新时的每帧场景树遍历- 风力更新现在的时间复杂度为 O(n),n 为已注册材质数量,而非场景节点总数- 对大型或复杂场景有显著的性能提升---New Files in v1.4.0 / 1.4.0 新增文件TCA_Weather_System/├── plugin.cfg # Editor plugin registration / 编辑器插件注册├── plugin.gd # Editor plugin script / 编辑器插件脚本├── scripts/│ ├── EnvironmentManager.gd # Updated with weather signals / 更新天气信号│ └── VegetationWindDriver.gd # Updated with registration system / 更新注册系统---Quick Start / 快速上手One-Click Scene Setup / 一键场景设置Use the editor menu: Project - Tools - Add Weather to SceneOr manually:var weather = preload("res://addons/TCA_Weather_System/weather_controller.tscn").instantiate()add_child(weather)---Weather Audio Integration Example / 天气音频集成示例func _ready(): var env = $WeatherController env.rain_intensity_changed.connect(func(intensity): if intensity > 0.5: $RainAudio.play() else: $RainAudio.stop() ) env.wind_gust_triggered.connect(func(strength): $GustAudio.volume_db = linear_to_db(strength) $GustAudio.play() )---Material Registration Example / 材质注册示例func _ready(): var wind_driver = get_node("/root/World/VegetationWindDriver") if wind_driver: wind_driver.register_material(tree_material) wind_driver.register_material(grass_material) wind_driver.register_material(flower_material)---Volumetric Clouds / 体积云var sky = $EnvironmentManager.sky_materialsky.set_shader_parameter("cloud_density", 0.3)sky.set_shader_parameter("cloud_shadow", 0.5)sky.set_shader_parameter("wind_direction", 45.0)---Wetness Effect / 湿润效果var wetness = $TerrainWetnesswetness.wetness_strength = 0.8wetness.dry_speed = 0.1---Fog Control / 雾控制var env = $WorldEnvironment.environmentenv.fog_height = 10.0env.fog_density = 0.15 * rain_intensity---Performance Tuning / 性能调优Setting Low Medium High UltraWave Layers 1 2 3 3Cloud Layers 1 2 3 3Volumetric Clouds Off Low Mid FullWetness Effects Off Low Full FullParticle Count 30% 60% 100% 100%Mobile Recommended: Low Quality---Changelog / 更新日志v1.4.0English- Added editor plugin integration (plugin.cfg + plugin.gd)- Added "Add Weather to Scene" menu item- Added weather audio signal system (5 new signals)- Fixed VegetationWindDriver per-frame scene tree traversal performance issue- Updated EnvironmentManager with weather signal emissions中文- 新增编辑器插件集成 (plugin.cfg + plugin.gd)- 新增 "Add Weather to Scene" 菜单项- 新增天气音频信号系统 (5 个新信号)- 修复 VegetationWindDriver 每帧遍历场景树的性能问题- 更新 EnvironmentManager 添加天气信号发射v1.3.0- Added volumetric cloud system with self-shadowing- Added enhanced fog system with weather blending- Enhanced day/night cycle with sunrise/sunset effects- Added rain visual improvements and ground wetness- Added particle system optimization for mobilev1.2.0- Added dynamic terrain wetness system- Added vegetation interaction system- Improved performance controllerv1.1.0- Added performance optimization system- Added global wind system with gust and turbulence- Added weather transition and forecast systemv1.0.0- Core water rendering system (Gerstner Waves, God Rays)- Sky and atmosphere system (Rayleigh + Mie scattering)- Environment management (10+ weather presets, seasons, day/night)---Credits / 致谢Author: ks222Volumetric Clouds: Custom raymarching implementationSky Shader: Inspired by UE5 atmospheric scatteringWater Shader: Custom Gerstner wave implementation---License / 协议MIT License - Free for commercial and personal use.MIT 协议 - 免费用于商业和个人用途。

Supported Engine Version
4.6
Version String
1.4.0
Support Level
community
Modified Date
3 months ago
Git URL
Issue URL
Download ZIP

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