These are support scenes for creating AR and VR applications in Godot.Please note: Godot XR Tools v3 has breaking changes compared to v2!They need to be used in combination with one of the AR or VR interfaces.This plugin requires features added to Godot 3.5Documentation is provided here:https://godotvr.github.io/godot-xr-tools/
Quick Information
A C# implementation of the PlatformerController2D found in the AssetStore for Godot >=3.5 .Ported from Evan Barac's Godot 4.0 GD version (https://github.com/Ev01/PlatformerController2D)Original description:This is a platformer class with many tweakable settings which can be used to control a 2D character (think supermario 1).## Features- Double jump- Coyote time- Jump buffer- Hold jump to go higher- Defining jump height and duration (as opposed to setting gravity and jump velocity)- Asymetrical jumps (falling faster than rising)(More information at the README.md file)
PlatformerController2D for C# targeting Godot 3.x
A Godot >=3.5 C# implementation of the PlatformerController2D found in the AssetStore:
Original description:
Submitted by user evpevdev; MIT; 2023-05-07
https://godotengine.org/asset-library/asset/1062
Ported from Evan Barac's Godot 4.0 version,
This is a platformer class with many tweakable settings which can be used to control a 2D character (think supermario 1).
Features
- Double jump
- Coyote time
- Jump buffer
- Hold jump to go higher
- Defining jump height and duration (as opposed to setting gravity and jump velocity)
- Assymetrical jumps (falling faster than rising)
Why should you use the C# version?
- If you need to interact with the script from your C# code you'll need the C# version of it. Currently, there is no easy way to perform this: Referencing a custom GDScript class from C# - Can it be done?!?! Cross-language scripting
- If you want your project to be fully written in C# and you need platform controller.
- [You, the reader, place any other reason here]
License
MIT.
A C# implementation of the PlatformerController2D found in the AssetStore for Godot >=3.5 . Ported from Evan Barac's Godot 4.0 GD version (https://github.com/Ev01/PlatformerController2D) Original description: This is a platformer class with many tweakable settings which can be used to control a 2D character (think supermario 1). ## Features - Double jump - Coyote time - Jump buffer - Hold jump to go higher - Defining jump height and duration (as opposed to setting gravity and jump velocity) - Asymetrical jumps (falling faster than rising) (More information at the README.md file)
Reviews
Quick Information
A C# implementation of the PlatformerController2D found in the AssetStore for Godot >=3.5 .Ported from Evan Barac's Godot 4.0 GD version (https://github.com/Ev01/PlatformerController2D)Original description:This is a platformer class with many tweakable settings which can be used to control a 2D character (think supermario 1).## Features- Double jump- Coyote time- Jump buffer- Hold jump to go higher- Defining jump height and duration (as opposed to setting gravity and jump velocity)- Asymetrical jumps (falling faster than rising)(More information at the README.md file)