Synchronize an animation player position with a position input value.This forces a transition between points in the animation rather than sudden jumps due to erratic position inputs.The demo shows an HSlider being used to move a Sprite whose position is determined by an animation track.
Quick Information
Base32768 encoder/decoder
Helper class for encoding and decoding base32768 data.
Supported Engine Version
4.4
Version String
1.1
Support Level
community
Modified Date
1 year ago
Git URL
Issue URL
Base32768
Base32768 is a binary encoding optimised for UTF-16-encoded text.
This Godot plugin is an implementation of an already existing javascript plugin in gdscript. Link to the original repository : https://github.com/qntm/base32768
Usage
var toTranslate = "testma"
var base = Base32768.new()
toTranslate.to_utf8_buffer()
# [116, 101, 115, 116, 109, 97]
var encoded = base.encode(toTranslate.to_utf8_buffer())
# "悒茽㇌Ɵ"
var decoded = base.decode(encoded)
# [116, 101, 115, 116, 109, 97, 0, 0]
decoded.get_string_from_utf8()
# "tesma"
Helper class for encoding and decoding base32768 data.
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Quick Information
Base32768 encoder/decoder
Helper class for encoding and decoding base32768 data.
Supported Engine Version
4.4
Version String
1.1
Support Level
community
Modified Date
1 year ago
Git URL
Issue URL