A simple branching dialogue editor and stateless runtime.Create your dialogue right in the Godot Editor itself with a simple script-like language and the built-in syntax checker.Then, in your game, use the DialogueManager global to fetch lines of dialogue. There is an example dialogue balloon to help get you started on creating your own to fit in better with your game.
Quick Information
This Godot 3 add-on helps you define, track, and display in-game achievements."Local File Storage" achievements are good for an self-distributed or Itch release, where there is no platform-native system.Other platforms, such as Steam, you'll need to extend "ChiefMintSource" and select your script as the new source in settings.
Chief Mint: Godot Achievements
This Godot 3 add-on helps you define, track, and display in-game achievements.
"Local File Storage" achievements are good for an self-distributed or Itch release, where there is no platform-native system.
Other platforms, such as Steam, should be easy to implement (Pull-Requests welcomed) - you just need to extend "ChiefMintSource".
In Editor
First, setup where you want your mint definitions to live, and what your editor source script/path will be.
Then, Define all of your achievements (mints), and save them.
In Game
You can use or create a variant of the simple notification UI, "ChiefMintSimpleUI".
During the course of your game's logic, you will want to grab the Chief Mint Singleton, and register some progress on that event.
This Godot 3 add-on helps you define, track, and display in-game achievements. "Local File Storage" achievements are good for an self-distributed or Itch release, where there is no platform-native system. Other platforms, such as Steam, you'll need to extend "ChiefMintSource" and select your script as the new source in settings.
Reviews
Quick Information
This Godot 3 add-on helps you define, track, and display in-game achievements."Local File Storage" achievements are good for an self-distributed or Itch release, where there is no platform-native system.Other platforms, such as Steam, you'll need to extend "ChiefMintSource" and select your script as the new source in settings.