A simple branching dialogue editor and stateless runtime.Create your dialogue right in the Godot Editor itself with a simple script-like language and the built-in syntax checker.Then, in your game, use the DialogueManager global to fetch lines of dialogue. There is an example dialogue balloon to help get you started on creating your own to fit in better with your game.
Quick Information
Plugin for easy screen transitions and node references. (More features to come in the future!)Just install and use it directly in your code:SceneManager.change_scene('res://demo/test.tscn')We also have more customization options!SceneManager.change_scene( 'res://demo/test2.tscn', { "pattern": "scribbles", "pattern_leave": "squares })You can now add references to single important nodes (like Player or Tilemap) for easy access without knowledge of your tree structure.SceneManager.get_entity("Player")Read the Wiki for more details https://github.com/glass-brick/Scene-Manager/wiki
Plugin for easy screen transitions and node references. (More features to come in the future!) Just install and use it directly in your code: SceneManager.change_scene('res://demo/test.tscn') We also have more customization options! SceneManager.change_scene( 'res://demo/test2.tscn', { "pattern": "scribbles", "pattern_leave": "squares } ) You can now add references to single important nodes (like Player or Tilemap) for easy access without knowledge of your tree structure. SceneManager.get_entity("Player") Read the Wiki for more details https://github.com/glass-brick/Scene-Manager/wiki
Reviews
Quick Information
Plugin for easy screen transitions and node references. (More features to come in the future!)Just install and use it directly in your code:SceneManager.change_scene('res://demo/test.tscn')We also have more customization options!SceneManager.change_scene( 'res://demo/test2.tscn', { "pattern": "scribbles", "pattern_leave": "squares })You can now add references to single important nodes (like Player or Tilemap) for easy access without knowledge of your tree structure.SceneManager.get_entity("Player")Read the Wiki for more details https://github.com/glass-brick/Scene-Manager/wiki