Adds configurable buttons that instantiates scenes into the current scene when pressed, possibly freeing them when released, and with the ability to initialize properties and metadata automatically.
Quick Information
A save system for Godot C#.Requirements:- Godot 4.2.x Mono Version.- Installed Newtonsoft.Json package.Features:- Saving entire node trees.- Uses Newtonsoft.Json for serialization and deserialization.- Supports both encrypted, compressed and regular mode.- ISaveable interface to allow modular save/load structures.For more details, visit the GitHub repo.
A save system for Godot C#. Requirements: - Godot 4.2.x Mono Version. - Installed Newtonsoft.Json package. Features: - Saving entire node trees. - Uses Newtonsoft.Json for serialization and deserialization. - Supports both encrypted, compressed and regular mode. - ISaveable interface to allow modular save/load structures. For more details, visit the GitHub repo.
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Quick Information
A save system for Godot C#.Requirements:- Godot 4.2.x Mono Version.- Installed Newtonsoft.Json package.Features:- Saving entire node trees.- Uses Newtonsoft.Json for serialization and deserialization.- Supports both encrypted, compressed and regular mode.- ISaveable interface to allow modular save/load structures.For more details, visit the GitHub repo.