This is an extension that adds support for creating lua modding or in game scripting in a sandboxed environment. We aim to provide API like the lua C API for GDScript.You can find full documentation and tutorials at: https://luaapi.weaselgames.info/latest/Importantly this is NOT meant to be a replacement for or alternative to GDScript. This extension provides no functionality to program your game out of the box.This is built for the godot 4.1-stable release. But should work with newer minor versions.Currently the LuaJIT version only supports Linux, Windows and MacOS
Quick Information
The Contextual Signal/Setup Connector provides a clean interface to dynamically manage descendant nodes. Its purpose is to enhance decoupling and flexibility in mid-to-large games.Valuable for:* Structural decoupling* Temporal decoupling* Connecting signals on descendant nodes* Connecting setup (dependency injection) on descendant nodesIt's recommended to read the usage guide by clicking through View Files > Wiki > Usage Guide.
The Contextual Signal/Setup Connector provides a clean interface to dynamically manage descendant nodes. Its purpose is to enhance decoupling and flexibility in mid-to-large games. Valuable for: * Structural decoupling * Temporal decoupling * Connecting signals on descendant nodes * Connecting setup (dependency injection) on descendant nodes It's recommended to read the usage guide by clicking through View Files > Wiki > Usage Guide.
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Quick Information
The Contextual Signal/Setup Connector provides a clean interface to dynamically manage descendant nodes. Its purpose is to enhance decoupling and flexibility in mid-to-large games.Valuable for:* Structural decoupling* Temporal decoupling* Connecting signals on descendant nodes* Connecting setup (dependency injection) on descendant nodesIt's recommended to read the usage guide by clicking through View Files > Wiki > Usage Guide.