Synchronize an animation player position with a position input value.This forces a transition between points in the animation rather than sudden jumps due to erratic position inputs.The demo shows an HSlider being used to move a Sprite whose position is determined by an animation track.
Quick Information
This project provides SQLite3 integration for the Godot Engine using GDExtension.It focuses on being a low-level yet complete wrapper, designed as a solid foundation for building higher-level interfaces while still accounting for rare edge cases.All standard SQLite extensions are included except for Unicode (ICU) support. ICU is excluded to avoid increasing the final build size by more than 10×, but it can still be loaded separately at runtime if needed.✨ Features- Cross-Platform Support: Runs on desktop (Windows, macOS, Linux), mobile (Android, iOS), and web (HTML5) platforms.- Demo Project: includes demo scene to get you started quickly, with a web version available.- Comprehensive Documentation: includes class references for seamless Godot editor integration.- High Performance: leverages C++ for optimized performance and low-level access.- Easy Integration: drop-in GDExtension with simple Godot API bindings.- Automated Builds: uses GitHub Actions for continuous integration, including tests and prebuilt binaries.- Dependency Management: integrated VCPKG for hassle-free library management.See the repository for more information.
This project provides SQLite3 integration for the Godot Engine using GDExtension. It focuses on being a low-level yet complete wrapper, designed as a solid foundation for building higher-level interfaces while still accounting for rare edge cases. All standard SQLite extensions are included except for Unicode (ICU) support. ICU is excluded to avoid increasing the final build size by more than 10×, but it can still be loaded separately at runtime if needed. ✨ Features - Cross-Platform Support: Runs on desktop (Windows, macOS, Linux), mobile (Android, iOS), and web (HTML5) platforms. - Demo Project: includes demo scene to get you started quickly, with a web version available. - Comprehensive Documentation: includes class references for seamless Godot editor integration. - High Performance: leverages C++ for optimized performance and low-level access. - Easy Integration: drop-in GDExtension with simple Godot API bindings. - Automated Builds: uses GitHub Actions for continuous integration, including tests and prebuilt binaries. - Dependency Management: integrated VCPKG for hassle-free library management. See the repository for more information.
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Quick Information
This project provides SQLite3 integration for the Godot Engine using GDExtension.It focuses on being a low-level yet complete wrapper, designed as a solid foundation for building higher-level interfaces while still accounting for rare edge cases.All standard SQLite extensions are included except for Unicode (ICU) support. ICU is excluded to avoid increasing the final build size by more than 10×, but it can still be loaded separately at runtime if needed.✨ Features- Cross-Platform Support: Runs on desktop (Windows, macOS, Linux), mobile (Android, iOS), and web (HTML5) platforms.- Demo Project: includes demo scene to get you started quickly, with a web version available.- Comprehensive Documentation: includes class references for seamless Godot editor integration.- High Performance: leverages C++ for optimized performance and low-level access.- Easy Integration: drop-in GDExtension with simple Godot API bindings.- Automated Builds: uses GitHub Actions for continuous integration, including tests and prebuilt binaries.- Dependency Management: integrated VCPKG for hassle-free library management.See the repository for more information.