This is an extension that adds support for creating lua modding or in game scripting in a sandboxed environment. We aim to provide API like the lua C API for GDScript.You can find full documentation and tutorials at: https://luaapi.weaselgames.info/latest/Importantly this is NOT meant to be a replacement for or alternative to GDScript. This extension provides no functionality to program your game out of the box.This is built for the godot 4.1-stable release. But should work with newer minor versions.Currently the LuaJIT version only supports Linux, Windows and MacOS
Quick Information
this is a fork of addon save for godot 3make addonsave.gd autoloadProject Settings -> Autoload -> Add The scriptCompatible with 4.2
Godot Save
Godot Save is created for new users, who need to save data, but it is easy
This script contains parts of Screenshot queue but modified by me, but the original author is fractilegames.
GitHub: https://github.com/fractilegames/godot-screenshot-queue
and inspired by the project "PersistenceNode" by MatiasVME
GitHub: https://github.com/MatiasVME/Persistence
Usage
Saving
save_data(data: Dictionary, profile: String = "save", typefile: String = ".json")
var data = {"yourmom":"fat"}
Addonsave.save_data(data,"yourmoms",".json")
Loading / Editing
edit_data(profile: String = "save", typefile: String = ".json")
var player_data = Addonsave.edit_data("player_data",".json")
Removing
remove_data(profile: String = "save", typefile: String = ".json")
Addonsave.remove_data("player_data",".json")
this is a fork of addon save for godot 3 make addonsave.gd autoload Project Settings -> Autoload -> Add The script Compatible with 4.2
Reviews
Quick Information
this is a fork of addon save for godot 3make addonsave.gd autoloadProject Settings -> Autoload -> Add The scriptCompatible with 4.2