Synchronize an animation player position with a position input value.This forces a transition between points in the animation rather than sudden jumps due to erratic position inputs.The demo shows an HSlider being used to move a Sprite whose position is determined by an animation track.
Quick Information
Kenney's UI Audio
A port of Kenney's "UI Audio" pack to the Godot Assets Library.Credit: kenney.nl
Supported Engine Version
4.0
Version String
1.0.1
Support Level
community
Modified Date
3 years ago
Git URL
Issue URL
A port of Kenney's "UI Audio" pack to the Godot Assets Library. Credit: kenney.nl
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Quick Information
Kenney's UI Audio
A port of Kenney's "UI Audio" pack to the Godot Assets Library.Credit: kenney.nl
Supported Engine Version
4.0
Version String
1.0.1
Support Level
community
Modified Date
3 years ago
Git URL
Issue URL