This is an extension that adds support for creating lua modding or in game scripting in a sandboxed environment. We aim to provide API like the lua C API for GDScript.You can find full documentation and tutorials at: https://luaapi.weaselgames.info/latest/Importantly this is NOT meant to be a replacement for or alternative to GDScript. This extension provides no functionality to program your game out of the box.This is built for the godot 4.1-stable release. But should work with newer minor versions.Currently the LuaJIT version only supports Linux, Windows and MacOS
Quick Information
The purpose of the plugin is to dynamically create an event bus for each [SignalNode] without the need to create a singleton to manage it.The plugin adds 2 nodes: SignalNode <- a node representing a signal where the 'name' property is the signal's name. SignalReceptor <- a node representing a signal receiver, where the 'react_to' property is the name of the signal it expects to receive.
The purpose of the plugin is to dynamically create an event bus for each [SignalNode] without the need to create a singleton to manage it. The plugin adds 2 nodes: SignalNode <- a node representing a signal where the 'name' property is the signal's name. SignalReceptor <- a node representing a signal receiver, where the 'react_to' property is the name of the signal it expects to receive.
Reviews
Quick Information
The purpose of the plugin is to dynamically create an event bus for each [SignalNode] without the need to create a singleton to manage it.The plugin adds 2 nodes: SignalNode <- a node representing a signal where the 'name' property is the signal's name. SignalReceptor <- a node representing a signal receiver, where the 'react_to' property is the name of the signal it expects to receive.