Synchronize an animation player position with a position input value.This forces a transition between points in the animation rather than sudden jumps due to erratic position inputs.The demo shows an HSlider being used to move a Sprite whose position is determined by an animation track.
Quick Information
Plugin for incremental games that need to deal with massive numbers. Prioritizes speed over accuracy. Ported from break_infinity.js.It's designed with speed in mind, as it's written with GDExtension, and only allocates on stack (outside of stringification).For more information, check out https://github.com/peachey2k2/break-nihility
Plugin for incremental games that need to deal with massive numbers. Prioritizes speed over accuracy. Ported from break_infinity.js. It's designed with speed in mind, as it's written with GDExtension, and only allocates on stack (outside of stringification). For more information, check out https://github.com/peachey2k2/break-nihility
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Quick Information
Plugin for incremental games that need to deal with massive numbers. Prioritizes speed over accuracy. Ported from break_infinity.js.It's designed with speed in mind, as it's written with GDExtension, and only allocates on stack (outside of stringification).For more information, check out https://github.com/peachey2k2/break-nihility