Synchronize an animation player position with a position input value.This forces a transition between points in the animation rather than sudden jumps due to erratic position inputs.The demo shows an HSlider being used to move a Sprite whose position is determined by an animation track.
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A 3d rigged male base mesh, provided under the CC0 license. Primarily released by orange-juice-games.itch.io under CC0 license.2025-02-11 Fixed origin geometry - Tested on Godot 4.32025-02-12 1.0.2 The rotation and location were fixed.If you can improve it, please create an issue with details on GitHub Repository. https://github.com/BoQsc/Godot-Male-Base-Mesh/To use this 3D Male Base Mesh, you can drag .glb file into the scene, right click on the male_base_mesh node and click "Make Local"You may then add to the scene a Camera3D node and a DirectionalLight3D. Then click button "Run Project" (F5) button to run the scene. For New to Godot: dealing with Gizmos If you are very new to Godot Engine, you might also want to temporary hide weird colored wireframes temporary: these are known as Gizmos and can be disabled by clicking "Perspective" button on the left top corner in the scene of Godot
A 3d rigged male base mesh, provided under the CC0 license. Primarily released by orange-juice-games.itch.io under CC0 license. 2025-02-11 Fixed origin geometry - Tested on Godot 4.3 2025-02-12 1.0.2 The rotation and location were fixed. If you can improve it, please create an issue with details on GitHub Repository. https://github.com/BoQsc/Godot-Male-Base-Mesh/ To use this 3D Male Base Mesh, you can drag .glb file into the scene, right click on the male_base_mesh node and click "Make Local" You may then add to the scene a Camera3D node and a DirectionalLight3D. Then click button "Run Project" (F5) button to run the scene. For New to Godot: dealing with Gizmos If you are very new to Godot Engine, you might also want to temporary hide weird colored wireframes temporary: these are known as Gizmos and can be disabled by clicking "Perspective" button on the left top corner in the scene of Godot
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Quick Information
A 3d rigged male base mesh, provided under the CC0 license. Primarily released by orange-juice-games.itch.io under CC0 license.2025-02-11 Fixed origin geometry - Tested on Godot 4.32025-02-12 1.0.2 The rotation and location were fixed.If you can improve it, please create an issue with details on GitHub Repository. https://github.com/BoQsc/Godot-Male-Base-Mesh/To use this 3D Male Base Mesh, you can drag .glb file into the scene, right click on the male_base_mesh node and click "Make Local"You may then add to the scene a Camera3D node and a DirectionalLight3D. Then click button "Run Project" (F5) button to run the scene. For New to Godot: dealing with Gizmos If you are very new to Godot Engine, you might also want to temporary hide weird colored wireframes temporary: these are known as Gizmos and can be disabled by clicking "Perspective" button on the left top corner in the scene of Godot