A simple branching dialogue editor and stateless runtime.Create your dialogue right in the Godot Editor itself with a simple script-like language and the built-in syntax checker.Then, in your game, use the DialogueManager global to fetch lines of dialogue. There is an example dialogue balloon to help get you started on creating your own to fit in better with your game.
Quick Information
This console can be opened while the game is running. It lets you evaluate code and even choose which node from the scene tree should be "self" when you are running it.
Ruake
Allows a terminal that runs gdscript to be opened while the game is running.
It also opens the scene tree and by clicking nodes in the tree you can evaluate code directly in their context!

How to install
Download the project and copy the addon folder into your godot project.
Go to Project Settings > Plugins, and enable Ruake.
How to use
You need to choose which action will be used to open ruake:
For example, in the image I'm choosing a toggle_ruake action that I need to set up in the Input Map.
You can also configure which layer Ruake is displayed in and if it should pause the scene tree when it's opened.
This console can be opened while the game is running. It lets you evaluate code and even choose which node from the scene tree should be "self" when you are running it.
Reviews
Quick Information
This console can be opened while the game is running. It lets you evaluate code and even choose which node from the scene tree should be "self" when you are running it.