Dynamic Physical 3D rope that interacts with RigidBody3D.License at: https://github.com/Skyquakers/godot-rope3d/blob/develop/addons/rope3d/LICENSE.txt
SpriteMesh is a plugin for Godot that allows you to create 3D meshes based on a 2D sprite.
"VRM" is a file format for handling 3D humanoid avatar (3D model) data for VR applications. It is based on glTF2.0. ( https://vrm.dev/en )This asset provides an importer and exporter for VRM characters, as well as a full implementation the high quality VRM Toon Shader "MToon" for Godot Engine 4.0 and higher. Enable the "MToon" and "vrm" addons in "Project Settings..." → "Plugins"「VRM」はVRアプリケーション向けの人型3Dアバター（3Dモデル）データを扱うためのファイルフォーマットです。glTF2.0をベースとしており、誰でも自由に利用することができます。 ( https://vrm.dev )このアセットは、VRMの3Dアバターのインポーターとエクスポーターを提供します。また、VRM Addon とは別に Godot 用の MToon シェーダーも同梱されています。「プロジェクト設定...」→「プラグイン」で有効にする。
See README.md for more details, and documentation on each tool object.## WHAT THIS TOOLKIT PROVIDES:- **Modules to work with hand poses:**- Create your own templates of hand poses as JSON, and use them for recognization.- Match tracked-hand pose to a pose from JSON templates in realtime.- **Module for object picking:**- Defines where object can be picked and what hand pose allows picking.- Snapping object to hand when picked - Supports 3 pickup modes:+ *On pose change*: Change your hand pose to pick up object. Useful for grabbing gesture.+ *On touch*: The object gets picked up when touched+ *Ranged pickup*: Work like *On pose change*, but use Raycast. - A template for pickable objects. You can customize its behavior to fit your needs.- **A keyboard with floating buttons.** (This was actually the whole point for my graduation research).## WHAT THIS TOOLKIT LACKS:- Pickup doesn't work with controllers. - Closest-object highlighting.- Good physics for hand.
This tool creates CPUParticles3D point clouds from mesh resources.Volumetric video is possible using .xyz frames.
Provides a convenient way to apply random variance to the position, rotation, and scale of selected Node3Ds based on user-defined parameters.This plugin is useful for decorating scenes with multiple instances of the same assets without the need to manually adjust each one individually.
Create tile-based 3D levels for dungeon crawler -style games.See GitHub repository for more information:https://github.com/Reun-Media/godot-levelblock
Port of Terrain Tool by Stefan Boronczyk to Godot 4.1As soon as he is more active I'll take this down.A 3D Terrain Tool Plugin written in dotnet6Currently supported:- Sculpting- Holes- Flatten- Noise- Smoothing- Collider support for DEFAULT and Bullet- Painting: On each splatmap channel- Brushes: Smooth, Linear, Spherical, Tip by given radius, strength and fallof- Importing and exporting heightmaps and splatmaps for 16bit raw images (industrial default)- Mapbox Support- 4 types of import formats- Visual shader support with pre defined components- open source
This plugin adds Orbit Controls to the Godot Game Engine. Based on the Orbit Controls of three.js.