Dynamic Physical 3D rope that interacts with RigidBody3D.License at: https://github.com/Skyquakers/godot-rope3d/blob/develop/addons/rope3d/LICENSE.txt
SpriteMesh is a plugin for Godot that allows you to create 3D meshes based on a 2D sprite.
"VRM" is a file format for handling 3D humanoid avatar (3D model) data for VR applications. It is based on glTF2.0. ( https://vrm.dev/en )This asset provides an importer and exporter for VRM characters, as well as a full implementation the high quality VRM Toon Shader "MToon" for Godot Engine 4.0 and higher. Enable the "MToon" and "vrm" addons in "Project Settings..." → "Plugins"「VRM」はVRアプリケーション向けの人型3Dアバター(3Dモデル)データを扱うためのファイルフォーマットです。glTF2.0をベースとしており、誰でも自由に利用することができます。 ( https://vrm.dev )このアセットは、VRMの3Dアバターのインポーターとエクスポーターを提供します。また、VRM Addon とは別に Godot 用の MToon シェーダーも同梱されています。「プロジェクト設定...」→「プラグイン」で有効にする。
See README.md for more details, and documentation on each tool object.## WHAT THIS TOOLKIT PROVIDES:- **Modules to work with hand poses:**- Create your own templates of hand poses as JSON, and use them for recognization.- Match tracked-hand pose to a pose from JSON templates in realtime.- **Module for object picking:**- Defines where object can be picked and what hand pose allows picking.- Snapping object to hand when picked - Supports 3 pickup modes:+ *On pose change*: Change your hand pose to pick up object. Useful for grabbing gesture.+ *On touch*: The object gets picked up when touched+ *Ranged pickup*: Work like *On pose change*, but use Raycast. - A template for pickable objects. You can customize its behavior to fit your needs.- **A keyboard with floating buttons.** (This was actually the whole point for my graduation research).## WHAT THIS TOOLKIT LACKS:- Pickup doesn't work with controllers. - Closest-object highlighting.- Good physics for hand.
This tool creates CPUParticles3D point clouds from mesh resources.Volumetric video is possible using .xyz frames.
Provides a convenient way to apply random variance to the position, rotation, and scale of selected Node3Ds based on user-defined parameters.This plugin is useful for decorating scenes with multiple instances of the same assets without the need to manually adjust each one individually.
Quick and easy drawing of shapes, text and physics queries.
Create tile-based 3D levels for dungeon crawler -style games.See GitHub repository for more information:https://github.com/Reun-Media/godot-levelblock
Port of Terrain Tool by Stefan Boronczyk to Godot 4.1As soon as he is more active I'll take this down.A 3D Terrain Tool Plugin written in dotnet6Currently supported:- Sculpting- Holes- Flatten- Noise- Smoothing- Collider support for DEFAULT and Bullet- Painting: On each splatmap channel- Brushes: Smooth, Linear, Spherical, Tip by given radius, strength and fallof- Importing and exporting heightmaps and splatmaps for 16bit raw images (industrial default)- Mapbox Support- 4 types of import formats- Visual shader support with pre defined components- open source
Position cameras easily! Made for oberservation-duty like games.
This plugin adds Orbit Controls to the Godot Game Engine. Based on the Orbit Controls of three.js.
This addon includes 3rd person perspective locomotion and blockout materials, sky.