A multiplayer-focused, inheritable, state-based first/third-person character controller for Godot 4, written in statically typed GDScript. Based on the Quake movement code and the physics/mouse-look feel of Valve's Source SDK 2013 - the same lineage that powers bhop, surf, and every Source-engine mod you've ever loved.
Enables blender projects (.blend file) imports to convert directly into a MeshLibrary Resource, requires C#-enabled godot binary.
Adds information about the selected MeshInstance3D or Mesh to the inspector, including number of materials / surfaces, vertex count, face count and bounding box size (width, height and depth) and volume in both local space and the transformed world space.
GoBuild is a free, open-source mesh editor for Godot 4 that lets you model, edit, and iterate on 3D geometry directly inside the Godot editor. No need to import from Blender, no round-tripping through external tools necessary.
Create decorative ropes, chains, wires, etc that can sway and update in real time using catenary curves.In physics and geometry, a catenary is the curve that an idealized hanging chain or cable assumes under its own weight when supported only at its ends in a uniform gravitational field.Based on the original by Donitzo, ported to Godot 4 with some new features by 0rangeYouGlad.
This is the Godot OpenXR Vendors plugin which contains:- platform dependent loaders for Android based XR devices- implementations of vendor extensionsLearn more about this plugin here: https://godotvr.github.io/godot_openxr_vendors/Use this version for Godot 4.6 and up.
A simple addon for Godot that can merge the selected MeshInstance3D's into a single new combined mesh.The new mesh will have a single surface material for each unique material in the selected meshes.
A complete VFX solution, independent from Godot's particle system.Currently in Alpha, please report any bugs you encounter!Requires an external editor. Read the documentation at https://documentation.popcornfx.com/Godot-specific documentation coming soon!
A physics based magnet.It attracts RigidBodys towards it
Utility for capturing, saving, and loading XR hand tracking data.
A plugin that allow you to edit the geometry of a mesh resource using the CSG nodes. Perfect for prototyping levels, or 3D models.## More than just CSGThis plugin is not just as simple as the CSG baked mesh instance option. This plugin allow you to edit mesh as CSG in a non-destructive way; You can edit a mesh as CSG, then apply it back to the mesh. Later on, you can edit the mesh again and it will bring back the previous CSG nodes.
A lightweight Godot 4 editor add-on that takes a single, massive MeshInstance3D and seamlessly slices it into a grid of smaller, optimized chunks directly within the editor. How to use:Select any MeshInstance3D node in your scene tree.Look at the top of your 3D Viewport (next to the Translate/Rotate/Scale tools) and click the new Split Terrain button.A menu will pop up. Enter the number of chunks you want for the X and Z axes.Check Make static bodies if you want collision shapes generated for the chunks (highly recommended for walkable terrain).Click OK.The addon will calculate the bounds, slice the triangles, re-index the vertices to save memory, and spawn the new chunks as children of your original mesh.