A powerful Hierarchical Finite State Machine plugin.## Features1. Prefect visual editor.2. Visualized debugger.3. High performance, building base on GDExtension.4. Supports hierarchical nesting and can be used in complex situations.5. Diversified transition plans.6. Two development modes: signal callbacks and attached state scripts.7. Has ability of working with animations( Can be an Animation State Machine).8. Attach GDScript/CSharpScript to implement State Logic.9. Attach GDScript/CSharpScript to implement Transition Logic (full version only).
What is this?This is a replacement for the official Godot-WebRTC plugin.It is part of the Match Maker plugin, also found here on the AssetLib (https://godotengine.org/asset-library/asset/2398) or on GitHub (https://github.com/SakulFlee/Godot-WebRTC-Match-Maker/)Why use this?The official plugin works, mostly, but comes with a lot of issues and incompatibilities.This plugin offers the SIPSorcery (https://sipsorcery-org.github.io/sipsorcery/index.html) WebRTC implementation, which is well battle-tested and stable.This also allows us to add a lot more configurations and change very specific things in our apps.What is WebRTC?WebRTC is a connection protocol used to connect two or more peers together.This protocol tries to always prioritize a local connection, if it is possible, and can fall back to a relay (TURN) server.To learn more, go here: https://github.com/SakulFlee/Godot-WebRTC-Match-Maker/blob/main/Documentation/Match%20Maker/GettingStartedWithMatchMaker.md#better-connectivityHow to use this?1. Make sure you have a C#/Mono project inside Godot3. Install this plugin4. Add the 'SIPSorcery' package to your C# project.If you are using DotNet-Core, you can simply open a terminal and type:dotnet add package SIPSorceryFor more details, please refer to the GitHub page:https://github.com/SakulFlee/Godot-WebRTC-Match-Maker/
Addon that binds libsm64 to Godot via GDExtension, allowing to integrate Mario from the Super Mario 64 engine into any Godot 4 project.
A plugin that enables Google Analytics 4 tracking in Godot games.
The Godot Media Controller (GMC) is a display platform for creating pinball games using the Mission Pinball Framework (MPF). With GMC, pinball makers can use Godot as their graphics engine for robust screen content and media features on games built on MPF.
Simple GUI transitions to swap menus elegantly.This plugin gives access to the GuiTransition node which allows to transition multiple GUI layouts easily. Designed for Godot 4.x. See the example scene on addons/simple-gui-transitions/example to see it in action.See the documentation at:https://github.com/murikistudio/simple-gui-transitions#readme
AOOLU(Assume Only One Local User) is a version that simplify api by assuming there have only one local user, please refer to the github page for more details.**Epic Online Services** for Godot. Use as **C++ SDK** or compile as **GDScript SDK**.## Feature1. OOP and Godot Style, all APIs have been typed as far as possible.2. Almost APIs are generated from EOS C SDK, you can refer Epic Online Services document directly.3. `EOSMultiplayerPeer` for godot multiplayer.4. Support Windows, Linux, macOS, Android, iOS.
A 3d rigged male base mesh, provided under the CC0 license. Primarily released by orange-juice-games.itch.io under CC0 license.2025-02-11 Fixed origin geometry - Tested on Godot 4.32025-02-12 1.0.2 The rotation and location were fixed.If you can improve it, please create an issue with details on GitHub Repository. https://github.com/BoQsc/Godot-Male-Base-Mesh/To use this 3D Male Base Mesh, you can drag .glb file into the scene, right click on the male_base_mesh node and click "Make Local"You may then add to the scene a Camera3D node and a DirectionalLight3D. Then click button "Run Project" (F5) button to run the scene. For New to Godot: dealing with Gizmos If you are very new to Godot Engine, you might also want to temporary hide weird colored wireframes temporary: these are known as Gizmos and can be disabled by clicking "Perspective" button on the left top corner in the scene of Godot
Gaea is an add-on for Godot 4.3, designed to empower your project with advanced procedural generation capabilities.Our collection of generators, including Cellular, Heightmap, and Walker, allow for dynamic and unique world creation. Whether you're looking to create intricate cave systems or sprawling landscapes, Gaea's got you covered.Further fine-tune your procedurally generated worlds with our set of modifiers. Add layers of complexity and fine-tune the details to create environments that truly come alive.GaeaRenderers are nodes that take the generator's data to render the generation. They can be used for drawing in a TileMap, a GridMap, a mesh, a texture, or whatever you can code.
**Epic Online Services** for Godot. Use as **C++ SDK** or compile as **GDScript SDK**.## Feature1. OOP and Godot Style, all APIs have been typed as far as possible.2. Almost APIs are generated from EOS C SDK, you can refer Epic Online Services document directly.3. `EOSMultiplayerPeer` for godot multiplayer.4. Support Windows, Linux, macOS, Android, iOS.
Add Code Block Guidelines Based on https://github.com/godotengine/godot/pull/65757For 4.3 and 4.4
GEFS (Godot Easy Fullscreen) is a simple and lightweight addon for the Godot Engine that allows you to toggle fullscreen mode with a customizable keyboard shortcut.Features:- Configurable shortcut to toggle fullscreen mode.- Easily enable or disable the fullscreen shortcut.- Fullscreen lock system with multiple modes.- Signals emitted when fullscreen mode changes.- Signals emitted when the lock mode changes.