This is a tag-based assets management tool that I'm developing for management of my many different assets.Key Features:Importing any file formatThumbnail generation for common 2D and 3D file formats (work in progress, only gltf/glb format is currentlly supported for 3D files)Automatic and configurable identification of different file types (2D graphics, 3D graphics, audio, etc.)Viewing and searching assets based on their name, tags, license or file typeHow to UseUse the import tab for importing new assets and the browse tab for browsing and searching everything.Enter a text to search for in asset names.Use commands search for specific informationSearch CommandsThe currently available commands are::tag for searching for specific tag(s):license for showing assets with a specific license:type for showing assets of the specified file type (You can also click on a tag, etc. to search for it.)Example:":license CC0" will show every asset with a CC0 license.":tag Texture Funny" will show assets that have either of Texture or Funny tags. (searching only for the ones with both tags is not yet implemented.)IMPORTANT: Please note that this application does not change the actual asset files but still it's your responsibility to back-up your data!
This demo showcases two dynamic orbital models for space adventure game developers: an animation-driven model and a physics-driven model. Trajectories are efficiently approximated using bezier curves and stored as Curve3D, enabling real-time creation and rendering. Stress tests confirm the system can handle 1000+ real-time trajectories effortlessly, even without optimization.
An offline alternative to Milanote. This is a tool to organize your ideas and projects into visual boards.
It's finally finished! After over 3 months of constant work, pekka kana zero is fully playable. I tested the whole thing in one go to make sure of that! Hope you enjoy playing through it! ❤️ This project is a 2d platformer with quicksave support, smooth background layers replacement behaviour, a cool scoring system, a base for complex enemy behaviour and A LOT more. Also if you enjoy the game, consider replaying it and aiming for a higher score! The scoring mechanics in this game were a big focus for me. My discord nickname is Pawlogates, if you'd like to ask me something.
Quickly building backpacks with godot使用godot背包插件快速构建背包https://gitee.com/L_HM/backpack_gridVersion 1.3
A Godot project dedicated to exploring the capabilities of compute shaders!
The Shooter example shows how to develop a full multiplayer first/third person combat game with Godot 4.x and SmartFoxServer 2X. The game utilizes SmartFoxServer 2X's ability to mix TCP and UDP based messaging, and makes full use of SmartFoxServer's Lag Monitor
My experimental asset for Godot 4.x to add mechanics for transferring cards within a single field (a battlefield or a player's hand)I decided to implement the mechanics of moving cards in the hand, because in other card games like Magic: The Gathering or Hearthstone and in Godot Asset Store there is no such function.As a result, it turned out to create not so much a "special hand" as a universal field with smart relocatable card mechanics.
Welcome to MultiplayerExperiment, a Godot-based project exploring multiplayer functionalities. While still a work in progress, this repository demonstrates the potential of multiplayer implementation in Godot, despite some existing bugs and crashes.
Ever want to have the chess game made in Godot?Well now you have it! Chess in Godot!Includes:Legal moves.Castling.Win conditions (capture King).En Passant.Pawn promotions.Have fun with it!Issues (use this one): https://codeberg.org/CatAClock/Issues
A simple yet fun and evolving multiplayer prototype. Featuring a character with an animation tree, quake-like controller, sound effects and more. Code is under MIT license. Assets are under CC0. Muisc under CC-BY.
A fun game that showcases the basics of 2D game development in Godot.