A forest scene that utilises Godot 4's new volumetric fog/lighting system.Just experimenting with Godot 4's new volumetrics system. Managed to get some very pretty looking volumetric lighting and a bit of fog in a forest setting.
Example showing a game menu by codeFeatures:3 tabs (Main, Settings, Help)new game, exitcredits with popupresolution selectionfull screen checkboxhelp screen
This template shows you how your game can automatically load/unload zones according to your player position. By implementing this template in your game you can have a seamless world as big as needed, without loading screens.This works for both 2D games and 3D games, try the demo by executing this project.Note that it is not a chunk system based on distance to the player, if you need chunks loading for an open world, please check other solutions.You may leave feedback on the Github "Feedback" issue.Download the version on Github to get the latest changes.
This framework is meant to provide well-designed, statically-typed, and well-commented classes which you can plug into any potential card game to provide a polished way to handle typical behaviour expected from cards in a game.
This asset contains one easy to use drag and drop resizable scene that creates an plexus background. Only one scene - Everything made with one GD-Script.
FPS (First Person Shooter) controller template for Godot 3.5 to give starter content for a new or already existing project!Features:- Smooth Movement (Acceleration and Deceleration)- Smooth Camera Rotation- Handles Slopes like a charm in a clean way- Optional Sprinting- Air Control- Easily Adjustable from the InspectorIf you like it, please star the repository!
Learn how singletons can be implemented to store values with the simple example of volume sliders!
A template and demo character for a souls-like, melee focused 3rd person controller and camera. Follow the youtube video to see how to drop in your own characters. Features pre-mapped animations tree nodes, state based conditions, 360 camera, strafe, combo melee attacks, keyboard, mouse and and game-pad support. Quick applying template only requires:-Key inputs be mapped-A GLTF 3D model with animations too drop into the template (Idle, walk, run, jump, roll, attacks)-These three files: PlayerTemplate.tscn, PlayerTemplate.gb, and CameraTemplate.gb).This is a souls-like controller aimed at setting up character models with souls-like controller mechanics very quickly. Ideal for souls-like, or melee based platformers a la Zelda64.
The purpose of this project is to create a base for developing Godot plugins for Android easily.