This is a thirdperson controller made with C# in the .NET version of Godot 4.0. It doesn't have sounds or a complex model so you just have what you really need.It rotates your input and smoothly rotates your mesh to the camera rotation.You can watch the great demo video
This framework is meant to provide well-designed, statically-typed, and well-commented classes which you can plug into any potential card game to provide a polished way to handle typical behaviour expected from cards in a game.
Very simple template to use as a starting point for a top-down action RPG. It works with keyboard, touch and gamepad input, and has a character with a few moves, an inventory system and a quest system.I created this for my students as a template for their final exam so everything is implemented in the simplest form possible. Take it as a starting point rather than a solid foundation. Live demo: https://redmagegames.com/elcaballerohueco/
This template shows you how your game can automatically load/unload zones according to your player position. By implementing this template in your game you can have a seamless world as big as needed, without loading screens.This works for both 2D games and 3D games, try the demo by executing this project.Note that it is not a chunk system based on distance to the player, if you need chunks loading for an open world, please check other solutions.You may leave feedback on the Github "Feedback" issue.Download the version on Github to get the latest changes.
This asset contains one easy to use drag and drop resizable scene that creates an plexus background. Only one scene - Everything made with one GD-Script.
The purpose of this project is to create a base for developing Godot plugins for Android easily.
CardEngine is a framework to create card games for the Godot Engine. Non-exhaustive features list: * Dedicated editor UI to manipulate CardEngine's objects * Database system to manage cards * Fully customizable Container widget to arrange cards on a grid or along a path * Board widget to create complex interactions * Fully customizable Animations * Drag and drop support
Upon running this template in Godot. You will be greeted with a Main Menu Screen.Exit Game, of course, exits the game.New Game will take you to a blank screen which is where your game would go. Hit the esc key to bring up the pause menu.