A simple and extensible quest system built for Godot 4.xBy design, quest system tries to be more versatile by being modular and making the developers handle the quests resource as they wish.This way it is possible to make every kind of quest, the only limit is your imagination.For issues or questions, feel free to ask on the addon repo by clicking the "Submit an issue" button.
Input Helper provides an InputHelper global that makes it easy to:- Detects what input device the player is using (it can tell the difference between a few different joypads).- Remap input for keyboard/mouse and joypads.- Rumble joypads.
A simple branching dialogue editor and stateless runtime.Create your dialogue right in the Godot Editor itself with a simple script-like language and the built-in syntax checker.Then, in your game, use the DialogueManager global to fetch lines of dialogue. There is an example dialogue balloon to help get you started on creating your own to fit in better with your game. The GitHub repository also contains a few extra example balloon implementations.
The Zalance SDK demonstrates how to work with the Zalance payment system in your game. It supports API calls for retrieving catalog prices, creating checkouts, and checkout status. It also provides UI controls for stores and checkout pages.
A simple plugin to enable the ability to quickly open folders in a desired code editor (any editor that accepts its launch command + the directory should work, I have only tested VSCode and Rider). This is adapted from a C# plugin made by Creta Park.
A straight-forward logging addon for Godot 4.x to centralize and customize your Debug output for your project. - Customizable rich-text console outputs with BBCode.- Class name detection (GDScript)- Toggleable logging levels: Debug, Warning, Error.- Show full stack or last stack_frame for each LogLevel individually- Instance numbering to differentiate the ouput from different instances- Many settings, to make sure you get the most out of your logs!
Moves the FileSystem dock to the bottom of the editor, similar to Unreal Engine's Content Browser. Click on the FileSystem button at the bottom of the window or use Ctrl+Space to open it.
Talo is an open-source, self-hostable backend for your games with services designed to help you build games faster.The Godot plugin provides convenient utilities and examples to get up-and-running in minutes. The Talo dashboard gives you full visibility over your game including your players and their actions.You can currently:- Identify players- Store persistent data across players- Track events (levelling up, finding loot, etc)- Display high scores with leaderboards- Store and load player saves- Load game config options and flags from the cloud
This plugin adds a Container which aligns its children in a circle. There are some options to tweak the visuals for the children.
Confirma is a lightweight and intuitive unit testing tool for Godot game engine (C#).Features: Writing and executing tests in C# Custom assertion library Independent of Godot editor (but can be accessed from Godot) Simple syntax for writing tests Parametrized tests Parallelized tests
Godot Plugin Updater a Godot plugin for Godot plugin makers to give their plugins an easy in-editor updating.Why was this made?Publishing new versions of your plugin to the Godot Asset library is slow and not easily automated. There's also no official or mature dependency management system for Godot. There are a few plugins that use similar updating approaches but their update mechanisms aren't easily reusable by other plugin makers.There is a proposal (#8451) to solve this missing of functionality in Godot, but it is understandably difficult to pick a solution because there are a lot of trade-offs.Having no obligation to make everyone happy, this tool was made to solve the pain for some projects with simple needs.
(For Godot 3.x users, use version 1 https://godotengine.org/asset-library/asset/768)A plugin to view TODOs and other tags created in code similar to those found in popular IDEs.TODO Manager has a lenient style, is endlessly customizable and fits perfectly into the Godot editor.- Seamlessly integrated into the Godot dock- Lenient syntax. Write TODOs that suit your style- Quickly jump to lines- Add your own RegEx patterns- Set colours to your liking- Supports GDScript, C#, C/CPP (GDNative)