Switch to the previously active tab (last tab) by pressing Ctrl+Tab (macos: Option+Tab), including last doc, script and scene tabs.
A plugin for Godot 3 (and now 4!) that adds a tab for editing folders of Resources as data tables.- Edit Text, Numbers, Bools and Colors even without the Inspector, and Resources and Enums with it;- Select multiple cells in one column (Shift/Ctrl+Click) to edit them in the Inspector simultaneously;- Multi-cell text editing with commonly used text navigation keybindings. Now with text cursors actually visible!- CSV table support - Import, Export or Edit directly!- Copy-paste Text into Cells (one line, one cell);- Special mass operations for some datatypes:- - Multiply/add numbers;- - Rotate color hues/adjust sat/val/RGB;- - Chop texture into atlas, assign results to each selected resource;- - Add and remove items in arrays, including enum and resource arrays;- - Set and erase values in dictionaries, rename keys;- Sort entries by column;- Use a GDScript expression to search/filter, or modify cell values en masse;- Row stylization (color-type cells change look of the row until next color-type);- Saves recently opened folders between sessions.For always-up-to-date builds, clone: https://github.com/don-tnowe/godot-resources-as-sheets-plugin/tree/Godot-4Found a bug? Need a feature? Don't hesitate to post an issue on the repository above!For available keybindings, please refer to the included About menu orhttps://github.com/don-tnowe/godot-resources-as-sheets-plugin/blob/master/README.mdFor a sample dataset, check out the Example folder.
Godot State Charts is an extension for Godot Engine 4 or later that allows you to use state charts in your game. State Charts are similar to finite state machines, but they are more powerful and avoid the state explosion problem of traditional FSMs. To get started, check out the manual at: https://github.com/derkork/godot-statecharts/blob/main/manual/manual.md
This plugin add new functions to the engine to print colored text to the console.It also allows cleaning the console text.
A simple branching dialogue editor and stateless runtime.Create your dialogue right in the Godot Editor itself with a simple script-like language and the built-in syntax checker.Then, in your game, use the DialogueManager global to fetch lines of dialogue. There is an example dialogue balloon to help get you started on creating your own to fit in better with your game. The GitHub repository also contains a few extra example balloon implementations.
A simple autoload for playing music and sound effects.Features:- Pooled audio players- Handles music crossfades- Autodetect probable audio buses for both sounds and music- Splits sounds up into UI sounds and local sounds
Input Helper provides an InputHelper global that makes it easy to:- Detects what input device the player is using (it can tell the difference between a few different joypads).- Remap input for keyboard/mouse and joypads.- Rumble joypads.
HathoraHTTPRequest is a Godot 3.x plugin that extends HTTPRequest node to provide an easy access to Hathora API endpoints from GDScript.
An advanced tool to manage scenes and transitions between scenes.Features:**Recently Added**:1. Added a feature to navigate to the scene path in filesystem on godot when clicked on scene address in Scene Manager tool2. Added a feature to open a desired scene from Scene Manager tab3. Users now can have some time to load their scene in the background with the new changing scene functionality**All**:1. A fully responsive tool menu structure to manage and categorize your scene2. Save button that saves all scenes in a dictionary3. Refresh button that refreshes the tool with latest saved status of the scenes4. List duplication check for keys5. Smooth transition between scenes6. Ignore folder feature in UI ignores all scenes inside that specific folder that you added in the ignore list7. Categorization for scenes8. Ignore folder section can hide optionally9. Change to previous scenes is possible10. Fully customizable transitions11. Customizable way of entering the first scene of the game12. Reset `Scene Manager` function to assume the current scene as the first ever seen scene (to ignore previous scenes and don't go back to them by changing scene to the previous scene)13. Arrangeable scene categories(they will reset to alphabetic order after refresh or save button pressed)14. Fade in and fade out with different desired patterns15. You can create instance of a scene just by calling the scene with a key16. Transition is so much customizable17. `SceneManager` tool will ignore scenes inside folders with `.gdignore` file beside them18. Loading scenes interactive is possible. (Loading scene code example added)19. Ability to limit how much deep scene manager is allowed to record previous scenes which affects in changing scene to `back`(previous scene) functionality20. Ability to hide scenes in a list (Just Godot4)21. Ignoring a specific scene in ignores list section is possible (Just Godot4)22. sublist in lists of scene manager UI is now possible (Just Godot4)23. no_effect_change_scene function added (Just Godot4)24. Node can be added to change_scene and no_effect_change_scene functions (Just Godot4)25. Possibility to specify path scenes.db via Project/Settings (Just Godot4)26. 5 new signals added: (Just Godot4) - scene_changed - fade_in_started - fade_out_started - fade_in_finished - fade_out_finished
Godot Text to Speech is a plugin that creates text-to-speech voice synthesis in the Godot engine using the FOSS Flite engine.
This plugin helps to use the AdMob Plugin created by Poing Studios.Android: https://github.com/Poing-Studios/godot-admob-androidiOS: https://github.com/Poing-Studios/godot-admob-ios
This is a Godot editor plugin which allows other plugin developers to quickly reference various theme properties defined in the main editor theme.Multiple fonts, styles, colors and icons are available through the editor's UI tree. With Editor Theme Explorer plugin creators can easily find theme items that would fit their own UI and reuse them, providing users with seamless experience between the editor's native UI and the UI added by plugins. By reusing existing theme definitions it becomes trivial to support all of your plugin users, even those who customize their editor theme.Explorer comes in a form of a new dialog window (Project > Tools > Editor Theme Explorer), and allows to search, preview, and get code snippets for:- Icons,- Colors,- Fonts,- Styleboxes, and- Constants.This version works in Godot 3.2+. Separate versions are available for Godot 4.1 and Godot 4.2+.