The Player 2 AI NPC Godot plugin allows developers to easily create AI NPCs in their Godot projects.The plugin uses free AI APIs from the player2 App at https://player2.game/.Just open Player2, and the plugin connects automatically, so you can dive right into building your world instead of wrestling with keys or settings. When your game is ready, we’ll share it with our community of 40,000+ active players eager for AI-driven adventures: https://player2.game/discordFor usage information, visit the following:https://blog.player2.game/p/announcing-the-player-2-ai-npc-godot
AI dialogue for NPCs using open-source, offline, totally local LLMs.See the repository readme for usage instructions: https://github.com/nobodywho-ooo/nobodywhoor check out the docs at:https://nobodywho-ooo.github.io/nobodywho/
Graph-based quest editor and manager for Godot 4.For documentation and more information, please visit the GitHub repository.
Create and manage achievements through an in-engine editor and display them in your game!
A simple script that forces the script list on the left of the script editor to stay sorted no matter what.It has all the options that the manual sort mentions at "text_editor/script_list/sort_scripts_by" located in the Editor Settings at the bottom. Further sorting algorithms are much appreciated if you want to contribute on the GitHub.
Minimizes networking setup required for your Godot multiplayer game.- Currently designed for match based multiplayer games, but is highly configurable.- Networking lifecycle signals and common menu actions are exposed through a simple set of functions.- Facilitates common match actions like readying a player, spawn point retrieval, respawning, game over checks, and player reset.Easy to get started- Build your menus around the networks you want to support.- Connect the buttons to the provided host and join game functions.Customizable- Easy to override built-in functionalitySupported networks- ENet (local and dedicated server)- Noray Client-host P2P (coming soon!)
A simple settings manager for Godot 4+.
Version 2.1.1 (Latest) 2025 7.1add sample_data.jsonVersion 2.1.0 (Latest) 2025 6.25✨ Enhanced Floating Window FeaturesDouble click to expand cells in floating windowAdded row number column display in popup tablesAdded right-click context menu for row operationsComplete row management (add before/after, copy, delete)Version 2.0.0 (Latest) 2025 6.20 table view✅ Added multi-language support (Chinese/English)✅ Integrated Excel-style table view✅ Enhanced UI with language switching buttons✅ Improved translation system✅ Better error handling and validation✅ Comprehensive documentationA powerful and user-friendly JSON editor plugin for Godot Engine 4.x that provides a visual interface for editing JSON files.Features:Visual tree view for JSON structureDirect JSON text editingFile management (load/save)Type-safe value editingSupport for all JSON data types:StringsNumbersBooleansArraysObjects (Dictionaries)Real-time validationIntegrated with Godot editor
A simple yet powerful plugin to streamline metadata editing in Godot 4. Define reusable templates, and manage node metadata directly in the Inspector with full undo/redo support.- Template-Based: Define common metadata once and apply it across nodes- Seamless Integration: Add/edit/remove metadata via an intuitive foldable UI- First-Time Friendly: Auto-generates a sample template file on first activation- Type Support: Int / Float / String / Bool with proper UI editorsCurrently supports only basic types. Complex types (e.g. arrays, resources) are not yet implemented — contributions welcome!For full usage instructions, see the GitHub README
Automatically adds class_name to new script filesUpdate 1: Will not add to files in your addons folder.Update 2: Optimized (was checking all your scripts, not cool)
Get your multiplayer game up and running quickly with our easy-to-integrate plugin.Key Features:- Interactive Lobbies & Matchmaking: Enable players to easily find and join each other from across the globe.- Account System: Allow players to easily create accounts. Comes with built-in email verification and a moderation system.- Persistent Data Storage: Create databases to store and retrieve data from the cloud.- Global Servers: Deliver high uptime and seamless gameplay through our extensive global server infrastructure.- In-Depth Analytics: Gain valuable insights with detailed tracking of player statistics.- Godot Asset Library Integration: Set up GD-Sync with minimal hassle, right from within the engine.More information can be found on https://www.gd-sync.com.
A minimalistic inventory manager for the Godot Game Engine. * Manipulate inventories with ease in GDScript * Easy to customize -- bring your own GUI nodes * Inventory viewer included at runtime in a debugger panel