An example game by MDNA games made using the Egoventure framework
A simple way to generate bitmap fonts for Godot 3.xSlap textures in the TextureSet. Write down the associated character in the CharSet.One character per line for both sets.You can add custom per-character advance/offsets using the associated dictionaries. Advance accepts string/float pairs and offsets accepts string/Vector2.Now with license!
Game template for games using the EgoVenture First Person Adventure framework for Godot.
An Escoria stock dialog manager
Generate autotiles 2x2/3x3min from sprites whith 5 tiles or 3x3 from 8 tiles and add to tileset.
A demo game made using the Escoria framework
First person point and click adventure framework for Godot
The core addon of the Escoria framework
A simple plugin that covers for the Godot's still missing Level of Detail management. It's a tool to manage world maps more easily. It works recursively, meaning it can manage LOD Objects under other LOD Objects. This way you don't have to worry about managing every single prop, and can edit the world map chunk by chunk.Examples, and a detailed usage guide are on the Github page.
A simple mouse-based Escoria stock UI
A template for games based on the Escoria framework
An Escoria stock UI with 9 verbs