Import sprite sheets from TexturePacker as a set of AtlasTextures or a TileSet.Sprite sheets reduce the memory usage of your game by placing many small image objects in one big image.This also increases the game performance because less texture swapping is required during the render process of your game scene.For Godot 3.0
Godot Text Interface Engine (GodotTIE for short) is a simple-to-use node that works like a Text Dialogue Box; it gets the job done, and it's highly customizable (most of its variables can be changed on the editor).This is Godot v3.x version; the Godot v2.x can be found on the same repository, on the `Godot_v2.x` branch.
Using this plugin, you will be able to try to:- Create Godot PBR Materials automatically using their filenames...- Create inherited Scenes from your meshes...- Test your materials in a preconfigured Test Scene!- Order your Assets adding order_children_nodes.gd to it is parent node!- Add EnviromentTemplate.tscn to test your own scenesThe plugin is about 10mb only! It will appear as a Tab in the left dock.I created this plugin because I did not like the 3D workflow and I do not understand how to configure PBR Materials properly, so if you find some kind of error or know how to improve the results, please Contribute in my GitHub! Thanks!https://github.com/doradoro
A Trackball Camera that responds to input from actions, mouse, keyboard, joystick and touch, in order to rotate around its parent node while continuously facing it.Works with Godot 3.x (tested up to 3.5).- stays around its parent node, even if the latter moves- no gimbal lock (quaternions ♥)- camera inertia for a smoother experience- keep the horizon stable if you want- the parent node does not have to be centered in the camera's view- can be used to look around itself- analog camera control with joystick, courtesy of @marcello505- smooth and constrained zoom with PGUP / PGDOWN or your own custom action, if you want to use the mouse wheel for example- constrain pitch, or handle headstands by inverting x- a bunch of parameters to configure things as you want themCONS:- No panning- No promisesUSAGE1. Add a TrackballCamera node as child of the node you want to trackball around.2. Translate the camera along the Z axis a little bit, so that it faces its parent.3. Configure the camera.
OpenHMD GDNative driver for Godot.Windows build only at the moment, Mac and Linux builds will follow soon.
Contains shaders for* Julia fractal* Mandelbrot fractal* Sierpinski carpetRead description on Github to see how to set it on ColorRect
A basic water (spatial-) material for the Godot Engine 3.x.There is also a step by step video on you tube that shows how this material was created.
Simple Gizmo that allows you to easily transform bones in the editor so you can do animations in Godot.
This addon allows the rendering of "3D images" enabling volumetric effects.Version history:- 1.3: Moved the volume generator to the editor.- 1.2: Added dithering and blending modes.- 1.0: Initial release.
Shader to animate a fish without armature or blend shapes.This shader is strongly inspired by the fish shader used in ABZU and demonstrated by Matt Nava in his presentation at GDC 2017.The repository contains only what is absolutely necessary to demonstrate the shader. The shading of the object has to be refined.credits: Fish Perch by holmen released under Creative Commons Zero (Public Domain)
A "3D pixel-perfect outline" shader for Godot 3.
A table control which can be sort and dynamic update1. Create table in editor2. Select table row3. Dynamic change data