Godot Text Interface Engine (GodotTIE for short) is a simple-to-use node that works like a Text Dialogue Box; it gets the job done, and it's highly customizable (most of its variables can be changed on the editor).This is Godot v3.x version; the Godot v2.x can be found on the same repository, on the `Godot_v2.x` branch.
This tool will help make a first person controller(used in FPS games) from scratch. Install it. Just drag the ToBeDropped.tscn file to your scene and that's it. If you already have a camera in your scene, you may need to delete it.
Using this plugin, you will be able to try to:- Create Godot PBR Materials automatically using their filenames...- Create inherited Scenes from your meshes...- Test your materials in a preconfigured Test Scene!- Order your Assets adding order_children_nodes.gd to it is parent node!- Add EnviromentTemplate.tscn to test your own scenesThe plugin is about 10mb only! It will appear as a Tab in the left dock.I created this plugin because I did not like the 3D workflow and I do not understand how to configure PBR Materials properly, so if you find some kind of error or know how to improve the results, please Contribute in my GitHub! Thanks!https://github.com/doradoro
Import sprite sheets from TexturePacker as a set of AtlasTextures or a TileSet.Sprite sheets reduce the memory usage of your game by placing many small image objects in one big image.This also increases the game performance because less texture swapping is required during the render process of your game scene.For Godot 3.0
This is an addon that adds jigglebones to Godot 3.0. If you don't know what that is: jigglebones are bones that jiggle when the skeleton moves. They are used for procedural animation, so you can move only the important parts of the skeleton and the little bits will automatically jiggle with it. You can also drag the jigglebones in the editor and fiddle around with them.See the GitHub page for a detailed guide on how to use it in your project:https://github.com/Bauxitedev/godot-jigglebones/blob/master/README.md
To obtain 2.x version, see repository 2.x branch.A RTS like Camera2D with move options by:- right mouse button- move mouse to edge of screen- keys (InputMap)Additionally possibility to zoom in/out by mouse wheel.How to use:- add node RTS-Camera2D- check `Current` to true- check exports which one you want
Simple Gizmo that allows you to easily transform bones in the editor so you can do animations in Godot.
--PT-BR--Com esse plugin, poderá criar água poligonal dinâmica mais facilmente!!--EN-US--With this plugin, you'll be able to create dinamic polygonal water easier!!
A GDScript implementation of a line renderer in Godot, useful for rendering cylindrical volume such as lasers, trails, etc. Based on the helpful C# implementation by @paulohyy at https://github.com/paulohyy/linerenderer, with some additional features such as UV tiling and a .tscn file for ease of use.To use, simply download and unzip the folder, which contains a demo project. If the demo project is not needed, the LineRenderer subfolder can be copied directly into the Godot project. Drag and drop the LineRenderer.tscn scene into the project, and you should see a line! Note: There appears to be a bug in certain versions of Godot 3.0 that causes problems involving not being able to edit instanced arrays. Make sure to right click and toggle "Discard Instancing" if you encounter this.
Asset to help with scene transitions, using triggers and itens in the scene.
A table control which can be sort and dynamic update1. Create table in editor2. Select table row3. Dynamic change data
A Trackball Camera that responds to input from actions, mouse, keyboard, joystick and touch, in order to rotate around its parent node while continuously facing it.Works with Godot 3.x (tested up to 3.5).- stays around its parent node, even if the latter moves- no gimbal lock (quaternions ♥)- camera inertia for a smoother experience- keep the horizon stable if you want- the parent node does not have to be centered in the camera's view- can be used to look around itself- analog camera control with joystick, courtesy of @marcello505- smooth and constrained zoom with PGUP / PGDOWN or your own custom action, if you want to use the mouse wheel for example- constrain pitch, or handle headstands by inverting x- a bunch of parameters to configure things as you want themCONS:- No panning- No promisesUSAGE1. Add a TrackballCamera node as child of the node you want to trackball around.2. Translate the camera along the Z axis a little bit, so that it faces its parent.3. Configure the camera.