Simple script what allows you use SpriteFrames how aassets for ProgressBar.
A Godot plugin to streamline the conversion of a sprite sheet with tagged animations from Aseprite to Godot's SpriteFrames resource
2D geometric shapes for prototyping and animating in Godot.- Create rectangles, ellipses, arrows, triangles, stars and regular polygons just by adding a node- Edit the geometric shapes with your mouse- Select between Filled, Outline and Filled + Outline- Animate properties with Godot's animation system- Full undo/redo support
A slot-based inventory system that supports nesting containers inside other containers, stacking items, rotating items, and arbitrary item and inventory shapes.
Tree Maps provides useful nodes and functionality to help create graphical maps of tree-like node structures.Designed for creating skill & technology trees.See repository for details and examples.
Room-based Dungeon & cave procedural generator.Uses Binary Space Partitionning and Cellular Automata to achieve natural-looking yet complete levels.
QuarkPhysics is a 2D physics engine designed for games. Its goal is to provide a reasonable approach to simulate rigid bodies, soft bodies, and different physics models together.Wiki: https://github.com/erayzesen/godot-quarkphysics/wikiLet's go over what this plugin includes:-A native plugin that integrates the entire QuarkPhysics library into Godot, with builds for all platforms.-An editor plugin that provides unlimited editing capabilities for QMesh inside Godot.-An example project and 8 example scenes to help you try QuarkPhysics and explore how it works.-Native API documentation.
This asset allow to extract atlas resources and define style box margin to save some time on theme creation.
This addon introduces custom IK, jiggle and constraint solutions for use with Skeleton2D and Bone2D.Unlike default modifications, the custom nodes support negative skeleton scales.By the way, if you like the plugin, I'd appreciate if you threw a couple dollaroos my way! :] https://boosty.to/zedmanul/donate
Plugin for Godot that adds a projectile system. There are two projectile classes, base one and extended, to which you can add more stuff, like changing speed every second or making it disappear only after interacting with 3 objects.
a plugin to handle ascii type render
⚠️WARNING: This plugin is under development. It is unfinished, has limitations, and may contain potential bugs.Scene Tile Map Layer is a plugin for Godot that provides an alternative approach to placing scenes on a tilemap. Instead of abstract tiles, the plugin places full scenes on the map, creating real node instances. This allows working with their properties, state, and logic directly.The plugin adds a SceneTileMapLayer node, which replicates the functionality of TileMapLayer, adapting it for scenes.