A small addon that generates 3d mazes using a depth-first search algorithm. It can exclude user-defined zones from generation and suggest locations for items (doors, keys, chests...).
Mecánicas del clásico Flappy Bird producidas en Godot Engine con los assets de Kenney.
A small demo game in the spirit of Doodle Jump, using both VisualScript, GDScript and a Shader. Please see README.md for additional instructions after downloading.Screenshot: https://imgur.com/a/JaNFiuf
Juego de Plataformas con algunos añadidos para simular las mecánicas del Mario Bros.
Plugin that allows connections to Twitch Chat using IRC. Comes with example scene in the form of an editor dock.
This tool will help make a first person controller(used in FPS games) from scratch. Install it. Just drag the ToBeDropped.tscn file to your scene and that's it. If you already have a camera in your scene, you may need to delete it.
OpenHMD GDNative driver for Godot.Windows build only at the moment, Mac and Linux builds will follow soon.
Volumetric fog in Godot using particles.Usually, volumetric fog is done as a post processing effect, but here's an example on how to do it with particles.That means it's slow, but it looks pretty good. Just don't rotate the camera.
A Trackball Camera that responds to input from actions, mouse, keyboard, joystick and touch, in order to rotate around its parent node while continuously facing it.Works with Godot 3.x (tested up to 3.5).- stays around its parent node, even if the latter moves- no gimbal lock (quaternions ♥)- camera inertia for a smoother experience- keep the horizon stable if you want- the parent node does not have to be centered in the camera's view- can be used to look around itself- analog camera control with joystick, courtesy of @marcello505- smooth and constrained zoom with PGUP / PGDOWN or your own custom action, if you want to use the mouse wheel for example- constrain pitch, or handle headstands by inverting x- a bunch of parameters to configure things as you want themCONS:- No panning- No promisesUSAGE1. Add a TrackballCamera node as child of the node you want to trackball around.2. Translate the camera along the Z axis a little bit, so that it faces its parent.3. Configure the camera.
Simple Gizmo that allows you to easily transform bones in the editor so you can do animations in Godot.
This is an addon that adds jigglebones to Godot 3.0. If you don't know what that is: jigglebones are bones that jiggle when the skeleton moves. They are used for procedural animation, so you can move only the important parts of the skeleton and the little bits will automatically jiggle with it. You can also drag the jigglebones in the editor and fiddle around with them.See the GitHub page for a detailed guide on how to use it in your project:https://github.com/Bauxitedev/godot-jigglebones/blob/master/README.md
Using this plugin, you will be able to try to:- Create Godot PBR Materials automatically using their filenames...- Create inherited Scenes from your meshes...- Test your materials in a preconfigured Test Scene!- Order your Assets adding order_children_nodes.gd to it is parent node!- Add EnviromentTemplate.tscn to test your own scenesThe plugin is about 10mb only! It will appear as a Tab in the left dock.I created this plugin because I did not like the 3D workflow and I do not understand how to configure PBR Materials properly, so if you find some kind of error or know how to improve the results, please Contribute in my GitHub! Thanks!https://github.com/doradoro